Germanunkol | Where Beasts Were Born
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germanunkol.bsky.social
Germanunkol | Where Beasts Were Born
@germanunkol.bsky.social
Building player-centered evolution RPG: "Where Beasts Were Born"

Wishlist: https://store.steampowered.com/app/2518610/Where_Beasts_Were_Born/

Website: https://where-beasts-were-born.com
Wait, did it just call it's friends? :O

I had no chance.
💀💀💀

#GameDev #ProcGen #Evolution
December 11, 2025 at 9:11 PM
Our three character meshes are almost done!

Showing off the third character (left): a strong, sturdy witch who carries around her cauldron-to-go in which she can quickly breed a large number of spells!

Next step: Animations!

#GameDev #Screenshotsaturday #IndieGame
December 5, 2025 at 9:57 PM
- Added safe-zone
- Added ladder to reach that safe-zone
- Ladder placement is 💯 👌

Okay, on three, everyone - jump!
#ProceduralGeneration #Procgen #GameDev #IndieDev #Bugs
November 19, 2025 at 9:10 AM
Added new giant mushrooms that house the spirits. When you destroy the mushroom the spirit will transfer to your inventory.

Assuming, of course, you have performed a sufficient amount of preparation beforehand, like chanting and polishing your crystals.

#GameDev #IndieDev
October 16, 2025 at 9:16 AM
Test dummies for tutorial. Demonstrating effects of different amounts of armor...
October 5, 2025 at 6:55 PM
Added reverberation/echo SFX.
🔊🔊🔊
Sound on!
August 15, 2025 at 12:09 PM
May 14, 2025 at 6:10 PM
I'm trying to make the attacks more "readable". It used to be really difficult to interpret what's going on.

I made the attacks somewhat more predictable and added visual cues as well.

All WIP, but already much better, I think!
May 11, 2025 at 8:26 PM
I've been sick for a few days.

Luckily, all my NPCs seem to be keeping busy while I'm gone...
😆
February 2, 2025 at 10:10 AM
Hand-coded some drag-and-drop functions... I'm prouder than I should be :D

#GameDev #IndieDev #SoloDev
January 17, 2025 at 9:49 AM
First inventory and store mockup.

I want to keep it simple and intuitive.
January 15, 2025 at 7:28 PM
Emerging from below...
December 26, 2024 at 11:26 PM
Epic bridge battle.

I was the lone survivor, but that last tail-hit almost got me...

#SoloDev #RPG #Gaming #Horror
December 26, 2024 at 8:40 PM
I've changed so many things behind the scenes lately - and it's finally paying off! New jumping and ambush behavior is soooo fun.
#GameDev #Screenshotsaturday #IndieDev #Evolution
December 22, 2024 at 10:58 PM
I'm pretty sure at some point my creatures will evolve into craps!

#biology #gamedev #screenshotsaturday #indiedev #evolution
December 21, 2024 at 1:24 PM
Hey, was just about to make a list like this when I found yours. Cool!
Would love to be added, all my creatures and caves are procedural, and the former can evolve using a genetic algorithm :)
December 21, 2024 at 1:14 PM
Hey, in my roguelike/rougelite, enemy creatures evolve!
Can I suggest myself for the list? :D
December 20, 2024 at 5:11 PM
Programming companion #AI is fun... but it's situations like these that waste sooo much time during #GameDev. 😅
December 19, 2024 at 8:23 PM
Heard so much talk about female protagonists these day.

Fun fact: In Where Beasts Were Born, ALL playable characters are female!
And I might make all NPCs female as well.

Nothing against men, just think we're over-represented in enough areas of life - and thought I'd try something different.
December 13, 2024 at 8:56 PM
AI companions now attempt to stay in formation.
The position that they prefer (infront of the player or behind them) will depend on their currently configured "stance", and maybe on their equipped weapon...
#GameDev #IndieDev
December 5, 2024 at 9:06 AM
December 1, 2024 at 5:51 PM
New Game DevLog!

Featuring:
- In-game evolution prototype
- A very tired #GameDev
- Surprise at the end!

Go watch it now!
youtu.be/utO-KwXL9vA?...

#IndieDev #Game #RPG
September 24, 2023 at 8:18 PM
Please send help! I can't stop making new versions of the logo... 😟

I am pretty happy with the newest one, but that's what I thought about yesterday's version as well... 😨
September 20, 2023 at 7:34 PM
Another #Logo variation...

#GameDev #IndieDev
September 17, 2023 at 4:05 PM
Trying out new styles for the #logo.

This one is loosely inspired by cave-paintings because most of the game will take place inside underground tunnels...

#GameDev #IndieDev
September 17, 2023 at 12:50 PM