Gerald Burke
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geraldfingburke.bsky.social
Gerald Burke
@geraldfingburke.bsky.social
I like to make games and software and stuff. I teach computer science for money. I write when I can.

#gamedev #indiedev #software #professorlife
I disagree completely
July 29, 2025 at 2:32 PM
Doing a demolition derby game!
December 13, 2024 at 2:37 PM
Too late
December 2, 2024 at 12:57 AM
Make a clearer point then.
December 2, 2024 at 12:56 AM
Excellent work
December 2, 2024 at 12:42 AM
Hailey's "Ew... no" on my current 1.6 run damaged my soul.
December 2, 2024 at 12:40 AM
I get it completely. I follow a lot of artists online, but I tend to keep my art spending local. And the 200-500 I spend on art every year, spread across the dozens of artists I patronize, I'm not paying anyone's bills.
December 2, 2024 at 12:36 AM
It makes interactions feel like a sales pitch. It's weird, because we're all here to sell something, but there's a natural aversion to shameless plugging. On a completely unrelated note, here's a link to the thing I'm here to sell...
December 2, 2024 at 12:29 AM
Good morning! I'm dodging calls from my department chair because we have a workshop he's panicking about and I took my first weekend off this semester.

Don't know if it counts, but I love pudding.cool it's a fun publication that published interactive data analysis papers.
The Pudding
The Pudding explains ideas debated in culture with visual essays.
pudding.cool
November 18, 2024 at 4:18 PM
Or working on an art asset for three hours and never using it.
November 18, 2024 at 4:14 PM
It feels mobile native. When I go back to the PC or console version, I miss the touchscreen controls.
November 18, 2024 at 4:10 PM
An outsized proportion of game in the space I've enjoyed featured at least two of the following:

1. The game was a single purchase of more than 3 dollars
2. The game was a well done port of a non-mobile game
3. The game was widely reported on for being outstanding on the platform
November 18, 2024 at 4:08 PM