I also sometimes post cat pictures.
Picking it as your main trait in Crown and Dagger will allow you to react in the blink of an eye.
Picking it as your main trait in Crown and Dagger will allow you to react in the blink of an eye.
Picking it as your main trait in Crown and Dagger will make you a machine of deadly precision.
#GameArt #IndieGame #CRPG
Picking it as your main trait in Crown and Dagger will make you a machine of deadly precision.
#GameArt #IndieGame #CRPG
Picking it as your main trait in Crown and Dagger will make you the last one standing in the face of hardship.
#GameArt #IndieGame #CRPG
Picking it as your main trait in Crown and Dagger will make you the last one standing in the face of hardship.
#GameArt #IndieGame #CRPG
Picking it as your main trait in Crown and Dagger will make you the fiercest of warriors.
#GameArt #IndieGame #CRPG
Picking it as your main trait in Crown and Dagger will make you the fiercest of warriors.
#GameArt #IndieGame #CRPG
Fighters rely on physical prowess, acute senses and martial skills to overcome anyone or anything that stands in their way.
#GameArt #IndieGame #CRPG
Fighters rely on physical prowess, acute senses and martial skills to overcome anyone or anything that stands in their way.
#GameArt #IndieGame #CRPG
(PS: the game is not that ugly, it's just the .gif + zoom in)
#IndieGame #RPG
(PS: the game is not that ugly, it's just the .gif + zoom in)
#IndieGame #RPG
So there's technically more content with dialogues than there is with the story (at least until I write the other chapters).
#indiegame #rpg
So there's technically more content with dialogues than there is with the story (at least until I write the other chapters).
#indiegame #rpg
I swear I don't have a favourite character, he's simply very talkative.
#indiegame #rpg
I swear I don't have a favourite character, he's simply very talkative.
#indiegame #rpg
I'm curious to know what you guys think about it.
#IndieGame #GameArt
I'm curious to know what you guys think about it.
#IndieGame #GameArt
Quests are divided in chapters that can be played in any order as soon as they are unlocked (although there is only one chapter available at the current time of development).
And did I mention the achievements?
Quests are divided in chapters that can be played in any order as soon as they are unlocked (although there is only one chapter available at the current time of development).
And did I mention the achievements?
Another important aspect of the game is companions; NPCs that you can interact with in-between quests. This allows you to further develop your relationship with them and can influence the storyline.
Another important aspect of the game is companions; NPCs that you can interact with in-between quests. This allows you to further develop your relationship with them and can influence the storyline.
It is pretty simple. As the story unfolds, you are regularly prompted with choices that will have impacts of various magnitude on future events. Like in any RPG, you also have stats that will determine the outcome of certain actions or events.
It is pretty simple. As the story unfolds, you are regularly prompted with choices that will have impacts of various magnitude on future events. Like in any RPG, you also have stats that will determine the outcome of certain actions or events.
In a few words: it heavily focuses on the story rather than the gameplay itself, but your actions in the game have consequences on said story.
Also, if you don't like the standard parchment interface, there are smoother options available.
In a few words: it heavily focuses on the story rather than the gameplay itself, but your actions in the game have consequences on said story.
Also, if you don't like the standard parchment interface, there are smoother options available.
I started making this game with the intent of recreating the feel of a TTRPG but I would best describe it as a mix of CYOA and CRPG. So basically whatever usually happens in a game is described here as a DM would in a TTRPG session, or as if you were reading a book.
I started making this game with the intent of recreating the feel of a TTRPG but I would best describe it as a mix of CYOA and CRPG. So basically whatever usually happens in a game is described here as a DM would in a TTRPG session, or as if you were reading a book.
I need an expert's opinion, is this one easy to recognise?
#Birds #GameArt
I need an expert's opinion, is this one easy to recognise?
#Birds #GameArt
#Cats
#Cats
Speaking of which, I should have a playable version very soon.
#IndieGame #GameArt (and #OC once again)
Speaking of which, I should have a playable version very soon.
#IndieGame #GameArt (and #OC once again)
#IndieGame #GameArt (also still counts as #OC, right?)
#IndieGame #GameArt (also still counts as #OC, right?)
The rest of the team will follow.
#IndieGame #GameArt (and #OC too, I suppose)
The rest of the team will follow.
#IndieGame #GameArt (and #OC too, I suppose)
Crown and Dagger is a CRPG with a (mostly) non-linear storyline that depends on your decisions. Discover a meticulously crafted world, recruit companions from all walks of life, and become part of history through your deeds.
(More soon™)
Crown and Dagger is a CRPG with a (mostly) non-linear storyline that depends on your decisions. Discover a meticulously crafted world, recruit companions from all walks of life, and become part of history through your deeds.
(More soon™)