George Pack
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georgepack.bsky.social
George Pack
@georgepack.bsky.social
Sound Designer | IG50 Winner 2024 | Supporter of the biggest club on the South Coast | @lunabootstudios.bsky.social
Viewfinder if free for the month on PS+ so I'm giving it a go. Just wanted to highlight small detail I really enjoyed, which is how the audio for ambience adjusts based on the art style of your surrounding area.
September 15, 2025 at 1:25 PM
Compare that to this night-time clip. The player's reduced vision is taken advantage of by including sounds which are not clearly define as either diegetic or non-diegetic. As the player's mental state deteriorates, these "trans-diegetic" sounds increase in frequency, creating a sense of panic.
July 28, 2025 at 2:06 PM
Here is some daytime gameplay. It's only a short clip unfortunately but everything is calm and serene. There's some melancholic, eerie music playing and some sparse wildlife. The player's vision is complete unimpeded, as its a clear and sunny day.
July 28, 2025 at 2:06 PM
The mix is also used to sell the space - the footsteps and foley are so much quieter in this area because the wind is masking them. However, the wind isn't actually "louder" in real terms because that would get fatiguing, so the other elements are pulled back to imply the loud wind.
July 18, 2025 at 10:54 AM
July 18, 2025 at 10:50 AM
Been playing a little more Jusant and recorded some examples of the dynamic reverb in action. So simple but so effective in selling the space
July 18, 2025 at 10:50 AM
Entry #100: Obi-Wan's leitmotif from #StarWarsRevengeOfTheSith. This one exists in a real grey area - is it music or sound? Either way, it subtly communicates so much of Obi-Wan's state of mind at the climax of RotS using just its timbre and sets the scene for the upcoming lightsaber duel perfectly.
April 1, 2025 at 12:19 PM
Entry #90: Leviathan Axe Recall from #GodofWar (2018). Had to double check to make sure I hadn't already included this. It's such a classic choice for redesign projects and for good reason. I love the original sound's heaviness, excellently selling the power and weight behind the Leviathan Axe.
March 17, 2025 at 1:59 PM
Entry #75: Movement Foley from #LegoStarWars: The Skywalker Saga. The last lego entry for the foreseeable, but I love how much detail is put into movement sound effects. The example I've used is from General Grievous, who clanks about as you move and it adds so much character.
February 14, 2025 at 4:25 PM
Entry #60: The Ranger Assault Rifle from #Fortnite. The high-pitched squeak when firing made this sound stand out to me. It heavily contrasts and compliments the lower frequencies in the sound effect, and adds so much character to the gun overall.
January 27, 2025 at 5:05 PM
Entry #50: Mr Fantastic from #MarvelRivals. Just the right balance of elasticity to give his moveset a great feel, without feeling too cartoony.
January 10, 2025 at 8:07 PM
Entry #33: PHD Flopper from Call Of Duty: Black Ops 6. Recorded a clip myself because I wanted to demonstrate how the sound changes depending on what height you jump from - such a great way to communicate how much damage the explosion deals entirely through audio.
December 18, 2024 at 12:37 PM
Entry #16: Juno's gun from #Overwatch2. OW2 will make a number of appearances in this list, but the first entry from it is Juno's gun. I love the "scale" of the sound design, it feels perfectly suited to the gun and has so much character to it.
November 25, 2024 at 12:40 PM
Entry #7: Wind Chime Lures from
@suckerpunchprod.bsky.social's Ghost of Tsushima. Recorded this gameplay myself - that tonal sound they make while travelling through the air makes this sound really stand out to me (if anyone knows how they did it, please let me in on the secret).
November 12, 2024 at 2:27 PM