Hendrik Brucker
geometror.bsky.social
Hendrik Brucker
@geometror.bsky.social
CS student @ KIT, Godot Engine contributor (mostly VisualShader), proudly a part of @godot-karlsruhe.de

Interested in computer graphics and all kinds of art 🎮🎨🖌️📷
While there's still room for improvement in the asset importing workflow, this just got merged for 4.5:
github.com/godotengine/...
Restore 3.x style material auto-extraction import option. by bruvzg · Pull Request #107211 · godotengine/godot
Screen.Recording.2025-06-06.at.15.59.43.mov Closes Add an import setting to assign an external material to an imported mesh by default like in Godot 3 godot-proposals#12566 Part...
github.com
June 10, 2025 at 2:30 PM