Mike W
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gekido.bsky.social
Mike W
@gekido.bsky.social
🇨🇦 Canadian Metis, Emmy award-winning Tech Producer / Tech Director. ex-Unity, Namco, Roadhouse, Gamedev for 25+ years...

Current: Cloudhead, Instructor @ VFS

In Vancouver
holy fuck Adobe - they're changing their plans and the new price will be literally MORE THAN DOUBLE what I'm currently paying (from 43 CAD to 103CAD / mo)

What-the-actual fuck? Why would I keep paying this?

Just unbelievable

#adobe #fuckthisshit
November 14, 2025 at 10:04 PM
Repost with an iconic fictional band
November 12, 2025 at 1:14 AM
And it's live!
November 10, 2025 at 4:22 PM
Remember
November 10, 2025 at 5:05 AM
There we go! Runtime Spawner 1.5.0 is submitted, should be live tomorrow hopefully!

New features:
- deterministic spawning
- optional Photon Fusion and PUN adapters
- enhanced API (pause, resume, end) API's
- new factory based lifecycle for custom overrides

#unity3d #gamedev #screenshotsaturday
November 10, 2025 at 2:57 AM
Holy crap just went through his IMDB, had no idea, and also: wow

1) he was in a Fall Guy episode AND a Pitfall commercial?

Crazy
November 9, 2025 at 7:44 AM
There we go - PUN 2 integration / sample is ready to go as well!

Now to document the integrations and they'll be pushed up to the asset store!

Strangely PUN was harder to integrate - was thinking it would be the other way around!

#indiedev #unity3d #assetstore
November 9, 2025 at 6:36 AM
It's been a tough week
November 8, 2025 at 1:38 AM
It's alive!

Fusion support for Runtime Spawner is a go!

Finishing touches on the PUN integration is next!

#indiedev #unity3d #assetstore
November 7, 2025 at 7:48 PM
Day job has been chaos lately, but been slowly poking at this for the past few weeks (slowly)...

Adding network integrations for the Runtime Spawner - both PUN and Fusion support coming soon to an Asset Store near you!

Your (my) dreams of making a Left 4 Dead clone are coming true!
November 5, 2025 at 6:22 AM
Tough day
November 2, 2025 at 10:00 PM
What a joke Affinity

Pretty sure this isn't what people are saying about your AI bs pivot
November 1, 2025 at 9:37 PM
Love how vibrant our Japanese maples are this time of the year
November 1, 2025 at 9:27 PM
Bramble thinks you're awesome 😎
October 31, 2025 at 2:17 PM
Noodling on another character for @dystopiapunk.bsky.social because day job has been chaos lately so I needed to do a brain cleanse.

I think she's cool 💪

#cyberpunk #gamedev #indiedev
October 22, 2025 at 9:33 PM
Apparently this is our new future
October 21, 2025 at 2:04 PM
The original post claimed Oracle was training on their customers data, but Ellison's quote is more that Oracle trained AI on their internal company data. Which is still pretty gross but not nearly as horrific.

www.businesstimes.com.sg/companies-ma...
October 20, 2025 at 7:32 AM
don't use the @ sign
October 11, 2025 at 6:33 PM
Jeesuz keerist.

Straight into the sun
October 6, 2025 at 2:46 PM
Weekend experiment - building a turn based game in the style of polytopia (which I play far too much of)

Have the map, basic movement & turn system and a very simple AI in place!

#indiedev #gamedev #strategy #screenshotsaturday
October 6, 2025 at 1:29 AM
This should go smoothly no doubt
October 3, 2025 at 2:48 PM
Yay! 😭
October 2, 2025 at 2:56 PM
This had better not be fucking AI
October 2, 2025 at 2:47 PM
See yah. It was cheap enough before that I didn't care if I didn't use it super regularly but this is just 'nope'
October 1, 2025 at 3:11 PM
their 'manage subscription' page is broken. gee wonder why?
October 1, 2025 at 2:56 PM