The networking side of things is a lot simpler than one might think, but there are certainly unhandled edge cases left and one possible performance optimization I have in mind.
The networking side of things is a lot simpler than one might think, but there are certainly unhandled edge cases left and one possible performance optimization I have in mind.
Before anyone gets mad, yes I have used Rust, and think it is usually "easier" than C
Before anyone gets mad, yes I have used Rust, and think it is usually "easier" than C
Right now I am building the networking part. Accept TCP messages and read them while preserving the raw representation.
Right now I am building the networking part. Accept TCP messages and read them while preserving the raw representation.