GarageCraft Games
banner
garagecraft.games
GarageCraft Games
@garagecraft.games
Indie Game Development 🕹️


https://garagecraft.games | https://thorsten.suckow-homberg.de | @thorsten.suckow-homberg.de
#helios milestone_2 changes and improvements:

✨ ImGui Debug Overlay (Log, FPS, Settings)
🎮 Real-time Gamepad & Camera Widgets
🎥 Refactored Camera System (Scene Graph integration)
⏱️ Frame Pacing & Stats

Next up: Physics & Gameplay! 🕹️

#screenshotsaturday #gamedev #indiedev #indiegames
December 13, 2025 at 2:29 PM
New devlog: #ImGui integration, frame pacing, and some breaking changes in #helios 🎮

Debug overlays are in! FPS widget, #gamepad visualization, log console. Also refactored the rendering setup with RenderPrototype for better resource sharing.

#tooling #gamedev #indiedev #indiegames
December 4, 2025 at 3:01 PM
Just make it exist first: From #SceneGraph to #Snapshot to #RenderPass to an animated cube - Rendering pipeline for #helios is taking shape! 🕹️ Ready for the next subsystem. Details in my latest #devlog: garagecraft.games/devlog/2025/...

#indiedev #gamedev #indiegames #programming #coding #games
October 19, 2025 at 8:47 PM
I'm continuing my exploration of the #OpenGL rendering pipeline's mathematical foundation, examining #projection #matrices, one of the final computational steps before #rasterization.

#indiedev #gamedev #math #linearalgebra #computergraphics #games #programming

garagecraft.games/devlog/2025/...
September 17, 2025 at 3:17 PM
M*R local-space vs. R*M world-space - I'm breaking down #matrix composition for rotating objects around external/local origins, using active and passive transformation.

garagecraft.games/devlog/2025/...

#gamedev #computergraphics #linearalgebra #indiedev #indiegame #3dgraphics #math
September 2, 2025 at 2:19 PM