Ganmue
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ganmue.bsky.social
Ganmue
@ganmue.bsky.social
(They/them) Youtuber, Musician, occasionally making games. Ardent gamer of all types(Boardgames, Videogames and TTRPGs)
Bored of doomposting and doomscrolling, time for hopeposting
November 4, 2025 at 9:51 AM
Daily reminder for all of us who don't celebrate our birthday, that we should celebrate every day that we live and survive
November 4, 2025 at 9:48 AM
yeah.... about that...
September 1, 2025 at 8:15 AM
but not without crediting tho
August 31, 2025 at 9:26 AM
Happy pride ya'll! Remember to help others, together people are unstoppable
June 6, 2025 at 6:10 AM
<3 those are super adorable, is there a way/place to buy them?
June 4, 2025 at 8:08 AM
Nice. Grats
May 30, 2025 at 8:21 AM
STORY SPOILERS

Generally speaking, I would like to see more stories of exceptional circumstances, where ordinary, mundane people rise to the occasion, but I am not as a rule, against chosen-one stories. Do wish there was more, but it was perfectly fine. I liked the character interactions a lot
May 5, 2025 at 2:46 PM
I feel like there are so much more to know, so much left unexplored in the world and story, but I do appreciate that they minimized filler and left a lot up to you to figure out.
May 5, 2025 at 2:46 PM
Fun little note in the later areas I had, there is obviously a lot of QA that went in to the game even this late. I feel they avoided as much frustration as possible, for example, in this point, the enemy misses you, if you stand still, which, if you know the area, is quite helpful.
May 5, 2025 at 2:46 PM
I quite appreciate the funny names of the quests. While they are a bit silly, they light up otherwise a very serious mood of the game.
May 5, 2025 at 2:46 PM
While the is an RPG-lite, I appreciate how unnoticeable that aspect is. When you level up, the flow remains, and you get a small notification, but I didn't even realize it usually. It makes the story flow so well, you feel naturally stronger, not artifically levelled up.
May 5, 2025 at 2:46 PM
One of the more satisfying feelings in a game, is when you are so in-tune with it, that you can intuitively feel, WHERE there are hidden walls. Might be the 20+ years of gaming, or might be me just vibing with the game, but I feel like the hidden walls in this game are generally quite well placed
May 5, 2025 at 2:46 PM
Another funny, inconspicuos way to warn the player subconciously that there is no floor. A warning sign, which makes perfect sense in the world.
May 5, 2025 at 2:46 PM
The name, Gestalt, after some story revelations, is... interesting.
While I don't study psychology, I have delved quite a bit, due to my own psychiatric needs, to some aspects. So the use of that word makes some sense. It is at least quite memorable.
May 5, 2025 at 2:46 PM
I love, when there is some silly justification for the abilities, some in-universe explanation. Therefore, this double jump is rather nice. It is a bit interesting, how the first ability unlocked is actually....
SPOILERS

a heavy attack. Metroidvania ability order gives them a lot of flavor.
May 5, 2025 at 2:46 PM
I love the Arkham LCG, it is, for me, one of the best boardgames ever. So this name drop woke me up to notice that a lot of the names, for areas and characters have quite purposefully chosen, not just random fictive names.
May 5, 2025 at 2:46 PM
I appreciate, how each section is HEAVILY stylized, the environmental hazards are fitting for each area. They also colour the game areas differently, makes them stick in memory distinctly.
May 5, 2025 at 2:46 PM
In retrospect, after beating the game, this actually is a slightly unfortunate detail. There are many more houses in the city which in the early part of the game, held the promise to perhaps house a person or quest...
A promise left unfulfilled however. Regardless, they tell a story.
May 5, 2025 at 2:46 PM
After that bossfight, while examining the level up screen, I realized there is a "back-step" button. It looks very fancy, but it is somewhat impractical in combat. Or rather, unnecessary. But it is animated so wonderfully and the associated attack looks wonderful.
May 5, 2025 at 2:46 PM
There'll be a bit more spoilers going forward but I'll try to refrain from huge spoilers.
I like how there are so many details in practically every single screen, which do a wonderful of worldbuilding, without shoving it in your face. You can't examine this statue, but it is intriguing.
May 5, 2025 at 2:46 PM
I'll have to stop for the time being. So one final update for the day: I love the way the game communicates bottomless pits. A warning sign with a skull the whole way through. Not exactly subtle, but I didn't notice it immediately. Regardless, the punishment wasn't bad either, so that's also nice
May 2, 2025 at 7:03 PM
Is that.... 5 LAYERS OF PARALLAX SCROLLING?!? I had to do a double take that I didn't miscount. That is an impressive amount of detail. Since I am conciously trying to absorb all the details, I noticed that, but usually it would have only made the world feel, quite literally, deeper. That's so cool
May 2, 2025 at 6:39 PM
It's hard to convey exactly how good the character animations feel. I can scarcely imagine how long the animations have taken, since practically EVERYTHING feels animated. There are little particle details tied to every movement, that increase the feeling of control and agency so much.
May 2, 2025 at 6:31 PM
There are lovely little details everywhere. It is just "filler" but there are so many little nuances in every screen. Could be pointless, but the little extra bits make everything feel alive. In the city, there are random NPCs just... living. I love it. The artists' passion is palpable
May 2, 2025 at 6:22 PM