Gaming Variety Potato (on a hiatus)
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gamingvpotato.bsky.social
Gaming Variety Potato (on a hiatus)
@gamingvpotato.bsky.social
Hobbyist Indie Game Developer
You can find my work at http://gaming-variety-potato.itch.io

Interested in visual novels, narrative design, and general game programming.

Nickname: Potato
Thank you Mikey, your words mean a lot to me! 💗
September 22, 2025 at 5:09 PM
Your Kiran is such a mood! 😎
September 6, 2025 at 4:58 PM
Thank you!

3D models in Ren'Py right now seems to experimental feature and you can't really use it for anything non-static (bones and animations aren't loaded). I'm not going to reinvent the wheel with an attempt to implement it 😆, so I'll accept it that this is the most you can do with it.
September 1, 2025 at 7:17 PM
Then I don't have any recommendations since I never dipped into plugins. 🤔 You can probably look up examples of similar thing you want to achieve and tweak it to your liking, I imagine there should be Youtube videos on them.

Courses tend to be too focused on how to create a particular type of game.
August 31, 2025 at 5:32 PM
What do you plan with it? I did the Unity Learn courses back then, but you don't do that in one day.

It's been ages, but I remember their video tutorials being often outdated, so you look at how another person in the comments solved the issue. 😅

Humble Bundle frequently got discounted tutorials.
August 31, 2025 at 12:52 PM
The plan is to get the model in Godot to do some scenery prototyping (will model MC next). It's not really for a game, just an excuse to try out new things for once, like an art project of sorts.

Bonus: Ren'Py...

Default model expression has slightly open mouth you can't close. 🥲
August 30, 2025 at 9:00 PM
Cool! Yeah, sticking to people you know is probably for the good.

His hair is still WIP... want to do the hard tasks last. 😭 I'm impressed that all of this can be tuned within Vroid itself. The nose is a bit too cutesy and not quite my style, but I don't want to think about Blender for now, haha.
August 30, 2025 at 9:00 PM
...I know this reaction is super late. 🫣

This is really interesting! Is it a project where people can submit their OCs to populate your game world?

This coincides with how I was dipping into Vroid again to create a 3D model of an OC for fun. Putting them in a game felt like next step. 😆
August 30, 2025 at 1:15 PM
Thank you for checking out my VN, Bardic Blaze! ☺️

I haven't thoroughly tested it because I was focusing on other things, but I believe that changing the head variant also had that hair animation stay in sync. I can't say I'm fond of drawing the sprite variations, but it's been a nice practice.
July 2, 2025 at 3:06 PM
Thank you, Usarin!

Ah, I was more excited when characters were just images, lol. It becomes stressful when they're featured in an actual VN/game and you have to write dialogue for them. 😭

I think I will finish this because I already have written more lines than what is shown in demo.
July 1, 2025 at 1:32 PM
Thank you Heiden!

I had a bigger script and I don't know why I cut out this much by the end.

It's kind of saving burned food, but the cut was too excessive and nothing remained. It would ended a bit further with 1000 words more, but suddenly doubted which parts had sufficient editing.
July 1, 2025 at 1:22 PM
Ah, thanks for the mention, I put the windows file as playable, but it should be fixed now. 😓
July 1, 2025 at 12:54 PM
I originally wanted to make a Live2D sprite for this project, but I don't like its licensing so I didn't even start.

I discovered animation features with normal Ren'Py displayables and want to further test if looping frames remain seamless with LayeredImages attribute changes. [5]
July 1, 2025 at 12:49 PM
Partially what went wrong is already mentioned on the game page.

At least the thought about needing to write the devlogs for 'the otome project' (the main VN) is finally gone, because it's semi-officially cancelled. There won't be any devlogs for anything. I needed that peace of mind. 😂 [4]
July 1, 2025 at 12:49 PM
And this question comes back stronger than ever: does a work need to be shared to the world when it's made for yourself? 🤔

Might be the reason why the presentation of everything is sloppier. I'm not selling anything. I don't even want to pretend I'm a professional dev when I'm anything but. 😆[3]
July 1, 2025 at 12:49 PM
Just the strange feeling with deadlines that it has the dichotomy that you were motivated a day ago and now it's really strange working on something that 'expired'.

That's probably why I wished to stick to schedule. You don't have to think about it and can move on doing other things. [2]
July 1, 2025 at 12:49 PM
OMG, a three course meal! 👀🍽️ Yeah, that would be super cool thematically.
July 1, 2025 at 7:55 AM
Yes, your health always comes first! Hope the heatwave calms down a bit for you.

Oh, I can see the food-inspired influences in these lines and they're very poetic! ✨

Just curious: is your project also a trilogy like the others I've seen in the jam?
July 1, 2025 at 6:50 AM