Jeremiah McCall (he/him)
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gamingthepast.bsky.social
Jeremiah McCall (he/him)
@gamingthepast.bsky.social
PhD Ancient History; Gaming the Past (2022), Musings, research, & pedagogies of history, education, games, game design & intersections; High school history teacher; Game Designer; fan of Buddhist compassion; jmc.hst@gmail.com
https://gamingthepast.net
And I almost always do so gratis, as my time allows. So if you are trying to design an academic history game for the public or classes or want an opinion on historical game mechanics or classes or whatever, hit me up. It's very rare that I can't squeeze in a vchat or whatever. 2/
November 19, 2025 at 3:44 PM
Hi! Following!
November 17, 2025 at 10:12 PM
PS Historical game designers. Bret's economic history acumen shines through. It's almost like he writes things systemically intentionally just for game designers to have their history in great form for a game. That's certainly been the case in his peasant series. Plus, he's an excellent writer!
Collections: Hoplite Wars, Part I: The Othismos over Othismos
This week (and next) we’re looking at hoplites, the heavy infantry of the ancient Greek poleis in the (early? mid? late?) Archaic and Classical periods, into the Hellenistic. In particular, I…
acoup.blog
November 15, 2025 at 11:59 AM
I wish! Nope this is 7 Wonders: Architects, a spin-off of Seven Wonders. In my game design news, I have 7 volunteer 9th graders playtesting my revised Dawn of Cities for a couple of hours tomorrow (excited to make progress with that) and I am starting to revise to make a De Agricultura II.
7 Wonders: Architects
Race against others to assemble your wonder, but speed won't guarantee victory.
boardgamegeek.com
November 12, 2025 at 1:04 PM
I'm hoping to lead the kids to think about 7 Wonders: Architects as more of a representation (showing in aesthetics) the ancient civs and Roll through the Age: The Bronze Age more an simulation (a system and how the parts work together) 2/
November 11, 2025 at 8:07 PM