YärkGame
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gameyark.bsky.social
YärkGame
@gameyark.bsky.social
I am an indie dev, working on my small game about a kleptomanic little lizard.
Working on some new sneak and grab animations, along with a sneak sprint allowing players to have a small burst of speed while still moving silently!

#screenshotsaturday
April 19, 2025 at 2:51 PM
In order to connect better with the gaming community i have replaced Rhiri with Kleg a middle aged divorced goblin dad, forced into a life of crime to pay support for his 155 children.
April 1, 2025 at 2:59 PM
Vertex lighting has a lot of charm and much more performance friendly!

#screenshotsaturday
March 15, 2025 at 3:30 PM
New bard sounds need to be tested with the corresponding stat.
Harmony: demolished!

#screenshotsaturday
January 25, 2025 at 10:45 AM
Addressing 2 key issues people had with one solution!
-Upgrades and skills will be automatically picked up walking over them, they will all give a choice of 3 (aside from the blue box which still gives consistently one kind of upgrade.

#screenshotsaturday
January 11, 2025 at 7:33 PM
I hope everyone has a wonderful time this year!
#SeasonsGreetings
December 24, 2024 at 1:01 PM
Busy week with updates and fixes!
With so much new stuff a lot of problems have been found and fixed!

Latest update was a re-design for coins and upgrade pickups improving both drastically!

#GameDev #indiedev #madewithunreal #solodev #kobold #screenshotsaturday
December 14, 2024 at 9:19 PM
Thanks to diligent testers picking out problems and bugs is very quick and easy!
The update is right around the corner as testing will conclude very soon!
#GameDev #indiedev #madewithunreal #solodev #kobold #screenshotsaturday
November 23, 2024 at 4:49 PM
With the next update in testing stage now i can show one last mechanic to add more spice to to the game.
Inspired by diablo, baddies will sometimes become enchanted become more difficult to deal with!
#GameDev #indiedev #madewithunreal #solodev #kobold #screenshotsaturday #gaming
November 16, 2024 at 11:52 AM
Applying new enemy norms for better visibility and less instant death punishments to all the pre-existing baddies.

#GameDev #indiedev #madewithunreal #solodev #kobold
November 11, 2024 at 4:24 PM
A look at one of the last bosses i'll be adding in this update, snooty plant with lots of area control! 🌷🌷

#GameDev #indiedev #madewithunreal #solodev #kobold #screenshotsaturday #gaming
November 9, 2024 at 11:51 PM
Finishing up the list of new abilities with the warcry!
gaining stacks of strength and fearing the baddies~😱

#GameDev #indiedev #madewithunreal #solodev #kobold #gaming
November 7, 2024 at 7:30 PM
Been very busy with the update so i didn;t have extra time to anything specific for halloween this year.
But i wish everyone a wonderful All hallows eve, enjoy spooky evening! 💀🎃💀

#Halloween
October 31, 2024 at 5:22 PM
October 30, 2024 at 11:21 PM
Spruced up bat ai with go along with the new flying baddie set, now they won't be a guaranteed health loss when they spawn if you don't have your dodge off cooldown.

#GameDev #indiedev #madewithunreal #solodev #kobold #gaming
October 30, 2024 at 2:08 PM
First set of new baddies now finished! the first wave boss is lot less guesswork now and more easy to read!
#GameDev #indiedev #madewithunreal #solodev #kobold #gaming
October 28, 2024 at 7:18 PM
Working in the new baddies, all the enemies will now** telegraph their attacks much better so you don't die out of nowhere anymore!

(repost due grave spelling error)

#GameDev #indiedev #madewithunreal #solodev #kobold #screenshotsaturday #gaming
October 26, 2024 at 9:40 PM