it's so fun. Something about the round structure/weapons/maps captures that feeling of early online gaming where people didn't know how to be tryhards.
May 27, 2025 at 11:58 PM
it's so fun. Something about the round structure/weapons/maps captures that feeling of early online gaming where people didn't know how to be tryhards.
Thanks so much for playing! Yeah I'm running a sneaky lowkey playtest as the game still has a ways to go, just looking to get the earliest feedback. Let me know if you have any thoughts on the game if you haven't already :)
April 25, 2025 at 11:46 PM
Thanks so much for playing! Yeah I'm running a sneaky lowkey playtest as the game still has a ways to go, just looking to get the earliest feedback. Let me know if you have any thoughts on the game if you haven't already :)
I wish that at least one of the Steam competitors would realize the absolute baseline is having a good client app. They always throw together an ugly, bloated web browser disguised as an app that simultaneously has no features. People who play games care about UX!
February 20, 2025 at 6:11 PM
I wish that at least one of the Steam competitors would realize the absolute baseline is having a good client app. They always throw together an ugly, bloated web browser disguised as an app that simultaneously has no features. People who play games care about UX!
When the cost of hiring an artist would be a tiny fraction of the total production cost, why do you think they do it? "Testing the waters" feels a bit conspiratorial to me. I'm wondering if it's just lazyness of a couple individuals who don't feel like involving someone else in the process?
January 3, 2025 at 8:35 PM
When the cost of hiring an artist would be a tiny fraction of the total production cost, why do you think they do it? "Testing the waters" feels a bit conspiratorial to me. I'm wondering if it's just lazyness of a couple individuals who don't feel like involving someone else in the process?