gamesbenchmarking.bsky.social
@gamesbenchmarking.bsky.social
▶️Content creator on Youtube▶️
Optimization guides, graphics settings comparisons & technical reviews to help you get the best performance and visuals in games.
https://www.youtube.com/@benchmarking4386
Sun Shadow Quality.
#Battlefield6
October 13, 2025 at 7:40 PM
Another comparison (Empire State map)
October 13, 2025 at 7:39 PM
Screen Space AO & GI.
Keep an eye on this one, SSGI is quite demanding.
#Battlefield6
October 13, 2025 at 7:39 PM
A new Hotfix (1.2.3) for #DyingLightTheBeast dropped today aiming to fix DLSS FG stuttering.
I briefly tested it and I can confirm that Reflex/DLSS FG stuttering is fixed.
But the toggle issue hasn’t been fixed, you still need to restart the game when disabling Reflex or DLSS FG.
September 30, 2025 at 3:23 PM
Just got access to #SILENTHILLf
First impression are mostly positive:
-Not many settings, but given it’s UE5, what's available is sufficient.
-Performance is mostly stable, aside from the usual traversal stutters.
Overall, it seems like a decent UE5 release.
September 23, 2025 at 1:50 PM
#CronosTheNewDawn is a nightmare on the 3060 Ti. the 8GB of VRAM gets maxed out even at the lowest settings with balanced upscaling.
Luckily, The console command "r.Streaming.PoolSize" saved the day. smoother performance without major visual sacrifices.
September 6, 2025 at 3:53 PM
I tried #CronosTheNewDawn earlier thanks to Bloober Team & Streamers Connected
-The graphics menu is quite similar to Silent Hill 2.
-Hardware Lumen is supported but extremely demanding and adds little visually (in the early areas).
-Game is also heavy on VRAM, could be rough on 8GB GPUs.
September 3, 2025 at 6:23 PM
I get what you mean, but this is just a stress test to show the worst case scenario, also in this game, you don’t need a lot, just a single roll can tank the FPS.
August 29, 2025 at 12:13 PM
Another issue I noticed in this broken game is that whenever particles (especially dust) spawn near the camera, performance drops significantly.
The only solution I found is to disable these particles entirely using:
[SystemSettings]
fx.EnableNiagaraSpriteRendering=0
#MGSDelta
August 28, 2025 at 3:42 PM
In #MGSDelta , you’ll want to avoid not just Ultra, but Low as well, since it looks terrible with no shadows or proper lighting.
The funny part is, even with those low visuals, the 3060 Ti can’t hold 60fps at 1440p DLSS Quality, which says a lot about this game’s optimization.
August 28, 2025 at 12:06 PM
FSR
August 28, 2025 at 12:04 PM
Finally got access to #MGSDelta (not thanks to Konami).
This is a technical disaster on every front.
Performance is abysmal and the game only offers 3 graphics settings !!!
they even messed up DLSS/FSR/TSR modes, “Quality” is actually Ultra Quality, and “Balanced” is Quality.
August 28, 2025 at 12:03 PM
Foliage is one of the biggest performance hitters, in the city of Lumière, it has a significant impact.
I haven't tested it outside the city yet, but I expect it to be just as demanding.
#ClairObscurExpedition33
April 28, 2025 at 11:00 PM
it’s refreshing to see an UE5 game that doesn’t stutter constantly. There are some traversal stutters, but they’re few and far between and don’t impact performance stability, at least in the early areas.
April 28, 2025 at 10:58 PM
Environments Level of Detail is by far the most demanding setting in The Last of Us Part II.
Setting it to Very High can significantly reduce performance especially in areas with dense vegetation and trees.
Full video coming later today 🔧
Stay tuned!
April 7, 2025 at 10:44 AM
March 19, 2025 at 6:46 PM
March 19, 2025 at 6:46 PM
It feels like AC Shadows was designed with Ray Tracing in mind from the ground up. It’s incredible how even Low RTGI completely transforms the visuals, makes the colors pop more, and adds so much depth to the visuals.
Without RTGI, the game looks noticeably flat and washed out.
March 19, 2025 at 6:45 PM
Thanks to Ubisoft, I got early access to Assassin’s Creed Shadows.
Visually, this game is a significant step forward, and there are no shader compilation or traversal stutters.
However, performance-wise, it is demanding.
Expect my full breakdown in the coming days.
#ubisoftpartner
March 18, 2025 at 10:35 PM
March 5, 2025 at 7:43 PM
March 5, 2025 at 7:43 PM
RT reflections and especially RTGI are truly transformative and have a massive impact on the game's visuals.
March 5, 2025 at 7:42 PM
March 5, 2025 at 4:04 PM
March 5, 2025 at 4:04 PM
Outside of Ray Tracing and the new upscaling modes, GTA V Enhanced includes some nice extras. I think the most noticeable improvement is the upgraded particle effects. smoke, fire, and other elements look significantly better now.
March 5, 2025 at 4:04 PM