Optimization guides, graphics settings comparisons & technical reviews to help you get the best performance and visuals in games.
https://www.youtube.com/@benchmarking4386
I briefly tested it and I can confirm that Reflex/DLSS FG stuttering is fixed.
But the toggle issue hasn’t been fixed, you still need to restart the game when disabling Reflex or DLSS FG.
I briefly tested it and I can confirm that Reflex/DLSS FG stuttering is fixed.
But the toggle issue hasn’t been fixed, you still need to restart the game when disabling Reflex or DLSS FG.
First impression are mostly positive:
-Not many settings, but given it’s UE5, what's available is sufficient.
-Performance is mostly stable, aside from the usual traversal stutters.
Overall, it seems like a decent UE5 release.
First impression are mostly positive:
-Not many settings, but given it’s UE5, what's available is sufficient.
-Performance is mostly stable, aside from the usual traversal stutters.
Overall, it seems like a decent UE5 release.
Luckily, The console command "r.Streaming.PoolSize" saved the day. smoother performance without major visual sacrifices.
Luckily, The console command "r.Streaming.PoolSize" saved the day. smoother performance without major visual sacrifices.
-The graphics menu is quite similar to Silent Hill 2.
-Hardware Lumen is supported but extremely demanding and adds little visually (in the early areas).
-Game is also heavy on VRAM, could be rough on 8GB GPUs.
-The graphics menu is quite similar to Silent Hill 2.
-Hardware Lumen is supported but extremely demanding and adds little visually (in the early areas).
-Game is also heavy on VRAM, could be rough on 8GB GPUs.
The only solution I found is to disable these particles entirely using:
[SystemSettings]
fx.EnableNiagaraSpriteRendering=0
#MGSDelta
The only solution I found is to disable these particles entirely using:
[SystemSettings]
fx.EnableNiagaraSpriteRendering=0
#MGSDelta
The funny part is, even with those low visuals, the 3060 Ti can’t hold 60fps at 1440p DLSS Quality, which says a lot about this game’s optimization.
The funny part is, even with those low visuals, the 3060 Ti can’t hold 60fps at 1440p DLSS Quality, which says a lot about this game’s optimization.
This is a technical disaster on every front.
Performance is abysmal and the game only offers 3 graphics settings !!!
they even messed up DLSS/FSR/TSR modes, “Quality” is actually Ultra Quality, and “Balanced” is Quality.
This is a technical disaster on every front.
Performance is abysmal and the game only offers 3 graphics settings !!!
they even messed up DLSS/FSR/TSR modes, “Quality” is actually Ultra Quality, and “Balanced” is Quality.
I haven't tested it outside the city yet, but I expect it to be just as demanding.
#ClairObscurExpedition33
I haven't tested it outside the city yet, but I expect it to be just as demanding.
#ClairObscurExpedition33
Setting it to Very High can significantly reduce performance especially in areas with dense vegetation and trees.
Full video coming later today 🔧
Stay tuned!
Setting it to Very High can significantly reduce performance especially in areas with dense vegetation and trees.
Full video coming later today 🔧
Stay tuned!
Without RTGI, the game looks noticeably flat and washed out.
Without RTGI, the game looks noticeably flat and washed out.
Visually, this game is a significant step forward, and there are no shader compilation or traversal stutters.
However, performance-wise, it is demanding.
Expect my full breakdown in the coming days.
#ubisoftpartner
Visually, this game is a significant step forward, and there are no shader compilation or traversal stutters.
However, performance-wise, it is demanding.
Expect my full breakdown in the coming days.
#ubisoftpartner