Engine Programmer at Platinum Games.
Ex Luminous Productions, Square Enix, Coffee Stain Studios.
Also indie dev with Coilworks (https://coilworks.se/)
All thoughts and messages are my own.
Streams gamedev and games at: https://twitch.tv/gafgar/
We have not taken a single dime from sales since the end of 2018 where Coilworks shut down active development. But we are still working on Cloudbuilt, Super Cloudbuilt, + more whenever we can (not as a job sadly). So, yes, we would and we are making the same games too!
We have not taken a single dime from sales since the end of 2018 where Coilworks shut down active development. But we are still working on Cloudbuilt, Super Cloudbuilt, + more whenever we can (not as a job sadly). So, yes, we would and we are making the same games too!
Imagine lining up everything perfectly, having the coolest moment right there.
Just for the character to have half opened eyes as they randomly happened to blink...
Imagine lining up everything perfectly, having the coolest moment right there.
Just for the character to have half opened eyes as they randomly happened to blink...
The early fps games moved around a map, more like Zelda. So, them thinking of it like an actual map, but added depth makes sense.
The early fps games moved around a map, more like Zelda. So, them thinking of it like an actual map, but added depth makes sense.
But to me the foam on the green one looks strange and sharp. (And moats don't usually have that moving water... so to me foam looks strange. But most people might not think of it. It might just me be. )
But to me the foam on the green one looks strange and sharp. (And moats don't usually have that moving water... so to me foam looks strange. But most people might not think of it. It might just me be. )
(The ending with r feels older and more viking to me)
(The ending with r feels older and more viking to me)
We met the first time many years ago at the eurogamer expo in London (probably 2013?), and you played a pre-release version of Cloudbuilt.
Not sure if it counts, but I do what I can to do cool stuff. Though I'm sadly not very active on here... Yet! I hope to be when I find time.
We met the first time many years ago at the eurogamer expo in London (probably 2013?), and you played a pre-release version of Cloudbuilt.
Not sure if it counts, but I do what I can to do cool stuff. Though I'm sadly not very active on here... Yet! I hope to be when I find time.
#gamedev #programming
#gamedev #programming