gaeel
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gaeel.spaceshipsin.space
gaeel
@gaeel.spaceshipsin.space
I am a designer and programmer, interested in interactivity, digital art, and computer-enabled experiences. If you're working on something weird, fun, thoughtful, or rebellious, I'd like to help you make that thing happen!

https://spaceshipin.space
They upgraded on the Doppleglock concept
August 28, 2025 at 8:47 AM
Either way, I think it's hard to define what "good" is, because we all value subtly different things. It's much easier to agree on what a piece of writing is trying to do and analyse the way it goes about doing it.
August 28, 2025 at 8:40 AM
There's often a confusion between "good" and "I like".
I think it's usually best to drop the word "good" and instead use words that focus on what you actually mean.
"evocative writing"
"efficient writing"
"consistent writing"
August 28, 2025 at 8:38 AM
Oh, parfait!
August 13, 2025 at 3:36 PM
Also, that tradition only applies to the captain, and only if there are still living people who haven't been evacuated yet.
The captain goes down with the ship rather than escapes to safety because they're responsible for the lives of the crew and passengers.
July 25, 2025 at 11:47 AM
of course bryonato plays this
July 22, 2025 at 7:13 PM
One thing I sometimes do to get a "best of both worlds" approach is to say something like "inspired by X".
e.g: "My Git workflow is inspired by Trunk Based Development"
That way I get the advantage of not having to explain from scratch, while avoiding problems related to interpretations of the term.
June 12, 2025 at 11:19 AM
Regarding the branding thing, when I worked for a company making "serious games" (physical therapy games using off-the-shelf motion capture devices), we would never say "serious games" when presenting the company, because we didn't want people to jump to preconceptions before hearing our pitch.
June 12, 2025 at 11:19 AM
There are also the usual problems with fuzzy taxonomy, which tie back to orthodoxy. When someone says "functional programming", do they mean things like callbacks and method chaining, or are we talking Haskell nerds trying to become a character in Aphyr's "Xing the technical interview" posts?
June 12, 2025 at 11:19 AM
The main dangers I see are social. Dogmatism and infighting (c.f: OOP vs FP "debates" that turn sour), orthodoxy (e.g: "that's not *true* FP"), and "branding", where adherence to the word becomes more important than the underlying principles.
June 12, 2025 at 11:19 AM
Programming paradigms are a good example of this, by naming them, we're able to build upon shared foundations, discover best practices, and design higher-level frameworks around them.
June 12, 2025 at 11:19 AM
I think there's value and danger in naming things like this.
The value is that you don't have to explain from the ground up every time, and because it's now A Thing, it becomes possible to recognise shared patterns and solutions.
June 12, 2025 at 11:19 AM
Pour un Welsh, je recommande le Broc (place de la République) ou les Compagnons de la Grappe (vieux Lille).

Le Broc est plus classique, mais j'ai une préférence pour les Compagnons.

La carbonnade n'a jamais été mon truc, je n'ai donc pas de conseil, désolé!
May 19, 2025 at 9:15 AM
our housemate has a thermos with a playing card theme, and I legit thought "nice balatro flask" to myself when i saw it
May 17, 2025 at 12:16 PM
Reposted by gaeel
bungie is of course not obligated to hire me when making a game that draws overwhelmingly from the same design language i have refined for the last decade, but clearly my work was good enough to pillage for ideas and plaster all over their game without pay or attribution.
May 15, 2025 at 6:11 PM