Age: 17
Autistic 🌈♾️
Learning to draw :D
Bows/Crossbows
Found in End Cities
Target receives levitation effect
1=Levitation I for 5 seconds
2=Levitation II for 10 Seconds
3= Levitation III for 12 seconds
Bows/Crossbows
Found in End Cities
Target receives levitation effect
1=Levitation I for 5 seconds
2=Levitation II for 10 Seconds
3= Levitation III for 12 seconds
Incompatible with Fire Aspect/Flame
1=10% Decrease
2= 25% Decrease
3=40% Decrease
Incompatible with Fire Aspect/Flame
1=10% Decrease
2= 25% Decrease
3=40% Decrease
Bows
Charge Bow for longer increases DMG/Range
1=~2 Sec Max Charge Increase, 8-14 Damage (Damage is in half hearts)
2=~3 Sec Max Charge Increase, 10-18 Damage
3=~4 Sec Max Charge Increase, 14-20 Damage
Bows
Charge Bow for longer increases DMG/Range
1=~2 Sec Max Charge Increase, 8-14 Damage (Damage is in half hearts)
2=~3 Sec Max Charge Increase, 10-18 Damage
3=~4 Sec Max Charge Increase, 14-20 Damage
1=10% Increase for 2 Seconds
2=15% Increase for 3 Seconds
3=20% Increase for 5 Seconds
1=10% Increase for 2 Seconds
2=15% Increase for 3 Seconds
3=20% Increase for 5 Seconds
1=Every 5 Levels Increase DMG by 2 HP (one heart)
2=Every 5 Levels Increase DMG by 3 HP (1.5 hearts)
3=Every 5 Levels Increase DMG by 5 HP (2.5 hearts)
1=Every 5 Levels Increase DMG by 2 HP (one heart)
2=Every 5 Levels Increase DMG by 3 HP (1.5 hearts)
3=Every 5 Levels Increase DMG by 5 HP (2.5 hearts)
A % of DMG Dealt Heals the User
1=15% Heal
2=20% Heal
3=25% Heal
Heals are rounded up
A % of DMG Dealt Heals the User
1=15% Heal
2=20% Heal
3=25% Heal
Heals are rounded up
All Weapons
Does More DMG Relative to HP%
(50% HP is half of max DMG Increase)
1= 0-25% DMG Increase
2= 0-35% DMG Increase
3= 0-50% DMG Increase
DMG Increase is rounded down
All Weapons
Does More DMG Relative to HP%
(50% HP is half of max DMG Increase)
1= 0-25% DMG Increase
2= 0-35% DMG Increase
3= 0-50% DMG Increase
DMG Increase is rounded down
Does DMG of Netherite Sword, does more DMG if Sneaking (1.5 hearts)
Does DMG of Netherite Sword, does more DMG if Sneaking (1.5 hearts)
High DMG, Reach, Moderate ATK SPD, but can only target one Enemy
High DMG, Reach, Moderate ATK SPD, but can only target one Enemy
Moderate Reach, High DMG, Low ATK SPD, and Crits Do less Knockback, but Crits do 75% DMG Increase (instead of 50%)
Moderate Reach, High DMG, Low ATK SPD, and Crits Do less Knockback, but Crits do 75% DMG Increase (instead of 50%)
Tiered Weapon
High ATK SPD
Low Reach/DMG
High DPS if all attacks hit
Dual Wield for Faster ATK SPD and 0.5 more Hearts DMG per hit
Tiered Weapon
High ATK SPD
Low Reach/DMG
High DPS if all attacks hit
Dual Wield for Faster ATK SPD and 0.5 more Hearts DMG per hit