Gabriel Solon
gabrielsolon.bsky.social
Gabriel Solon
@gabrielsolon.bsky.social
#indiedev
#gamedev
The CAS xM29 Toucan from Lizbraer Consortium in Supermaneuver
November 18, 2025 at 2:39 AM
#indiedev
i made Assault Horizon but good :)
October 26, 2025 at 1:20 PM
no backflip this time
#gamedeveloper #indiedev
September 10, 2025 at 3:51 AM
For the first time Supermaneuver has an actual menu screen.
Can you tell im a MGS2 fan? :)
#gamedev #IndieGameDev
July 24, 2025 at 6:37 PM
what if bravado, the second mission from ace combat 3 had a lake on it
#gamedev #indiegame #supermaneuver
June 2, 2025 at 11:14 AM
Now we have ui sound effects, sound channels and a complete hangar system
Next tasks are adding extra information on items and showing them on the ground next to the plane for feedback before you hit confirm.
#indiedev #gamedev #ACECOMBAT
May 21, 2025 at 3:12 AM
uhhhhh.. its a feature.... plane gets excited when you pick it.... :V
#indiedev #gamedev
May 12, 2025 at 1:15 AM
Been a while, programing systems doesnt give too much to show but i'm glad as to how the Debriefing of the game is shaping up,had this happy accident where the last frame of the replay stuck as background on debriefing window so i went with it.
#gamedev #indiegame
(missed translating one word there)
April 22, 2025 at 11:51 PM
having way too much fun and not doing enough work :V
March 31, 2025 at 5:18 AM
With all this ghibli stuff, i added porco rosso's saviola to Supermaneuver (too bad i cant keep him :V)
#indiedev #gamedev
March 30, 2025 at 8:17 PM
Decided to forego landing gears, i thought "ah wth, ace3 doesn't too, even the landings are in first person", then i realized i quite like my hangar loadout screen...
Thank god for vertical slice prototype design so i just have to do this on 3 planes
#indiegame #ACECOMBAT
March 27, 2025 at 1:55 AM
always liked that Ace Combat 3 Horizon circle used to help navigation, also added a little 3d widget to represent the aircraft in first person (i hate UI Programming)
#indieDev #gamedev #supermaneuver
March 15, 2025 at 7:40 PM
AoA from Project Wingman+DFM's cinematic style from Assault Horizon+Ace combat 3's flight model (kind of)
#indiedev #gamedev #acecombat #projectwingman #supermaneuver #unity3d #blender3d
March 10, 2025 at 3:35 AM