Furiously Furious
furiously-furious.bsky.social
Furiously Furious
@furiously-furious.bsky.social
Amateur game creator, 2D pixel art crafter, dad of 3, super proud husband. No AI on this profile 👌🏻

Currently exploring non-violent game design and motifs.
Wow. Just wow.
August 30, 2025 at 12:50 AM
Outstanding
August 7, 2025 at 1:45 AM
I’m so glad you share these. I LOVE finding out what’s new on the catalog! Thanks play date folks!!
August 6, 2025 at 1:14 AM
If you’re doing any coding - slightly off topic, but game and isometric related - I found this video on isometric coordinates quite useful! youtu.be/04oQ2jOUjkU?...
How Isometric Coordinates Work in 2D games
YouTube video by Jordan West
youtu.be
July 14, 2025 at 11:10 AM
I cannot wait to play your game… you are doing amazing work
July 13, 2025 at 11:14 PM
Outstanding. This is a beautiful design!

Did you consider doing a mushroom cloud in the distant background? :)
July 13, 2025 at 11:12 PM
Pink!
July 3, 2025 at 12:11 AM
I have pointer envy. 🤠
June 29, 2025 at 9:47 PM
As usual: amazing design. Brilliant coloring.
June 29, 2025 at 3:40 PM
Ah! Very cool! I wasn’t familiar with the original!
June 28, 2025 at 5:22 PM
I think this is an exciting and interesting design. Personally, I’d love to see more exploration into abstract and painterly pixel art!
June 28, 2025 at 2:08 PM
Love the energy in this! So fluid and exciting :) 👏🏻👌🏻
June 28, 2025 at 1:39 PM
This is a lovely design! 👏🏻👏🏻
June 28, 2025 at 1:39 PM
This really cool :) thanks for putting this out next to the render! The 3D stuff is like magic to me, it’s really cool to see what actually goes into it 👌🏻🤠
June 27, 2025 at 10:48 PM
👏🏻👏🏻👏🏻👏🏻
June 27, 2025 at 9:00 PM
Really love this design
June 27, 2025 at 11:53 AM
I immediately thought of monkey island when I saw the prompt too. Bravo :)
June 26, 2025 at 8:06 PM
Lovely prompt interpretation. LOVE the lighting design.
June 25, 2025 at 6:53 PM
This is super cool! Well done!
June 25, 2025 at 5:49 PM
Feedback, FWIW:
3) The mobs seemed very easy to destroy; which seemed out of sync with their quantity. So I would expect either slightly tougher enemies (more HP) with their current quantity, or up the quantity but keep them easy to kill. Maybe the game gets more frenetic a bit later than I played?
June 25, 2025 at 10:34 AM
Feedback, FWIW:
2 continued...) I think you can communicate most / all of the game logic through the bullets -- their size, color, shape, rate of fire, etc - allowing you to potentially remove stuff from the screen and communicate "realtime" the player's buffs.
June 25, 2025 at 10:33 AM
Feedback, FWIW:
1) I am not super familiar with this genre but a few quality of life issues that came up for me: the level up banner covers gameplay and since its so frequent it covers gameplay a lot! Second: there are a lot of stats and progress bars, but i have no idea what they mean.
June 25, 2025 at 10:32 AM