FunkyFlounder
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funkyflounder.bsky.social
FunkyFlounder
@funkyflounder.bsky.social
Making a game where you explore a dungeon with friends and steal all the loot you can get your grabby hands on... What could go wrong?

Links & Imprint / Impressum: https://linktr.ee/funkyflounder
Very clean reminds me of Ixion
January 25, 2025 at 11:17 PM
we need more traps for our dungeon anyways. Maybe some that are inspired by "historical" torture devices could be neet. Good Idea
January 15, 2025 at 4:44 AM
its a legit marketing strategy nowadays... make em madge
January 12, 2025 at 6:18 PM
Also humans are like moths always drawn to the light
January 4, 2025 at 7:53 PM
Tbh I also don't know what every single Geometry Node does. Sometimes you just need to know where to plug in your textures :D
January 4, 2025 at 7:38 PM
Always need to compare! What do these games expect? That I can remember 2 Numbers? TsTsTs...

Also, nice having the stats appear in level. I always like it when the UI is somewhere in the level itself. Maybe make it face the player for better visibility. But else very nice!
January 4, 2025 at 7:12 PM
The only thing I can think of is the Minecart Level in Resident Evil 4 Remake. The correct route is made pretty obvious by placing clearly hazardous object where they don't want the player to go.
January 4, 2025 at 7:08 PM
The model gets flattened according to the UV's. Then I place curves on top. The program instances Brush Strokes and renders 5 Maps which we can then use and tweak to get the normal Diffuse, Roughness, Metal, Normal Textures.
Also, my Modular System, so we don't need an extra texture for each model.
January 4, 2025 at 6:33 PM
Yes! It's an interesting process which we developed in the last year.
We took this video as reference and worked from there. www.youtube.com/watch?v=MgZs...
It's quite a complicated process, so I try explaining it better in the future. But the short version:
Painting brush strokes with Geometry Nodes in Blender
YouTube video by FFuthoni
www.youtube.com
January 4, 2025 at 6:30 PM
cool use of light
January 3, 2025 at 8:48 PM
Uff gl with that. Worked once on a semi realistic traffic setup. it was... full of energistic drivers
January 3, 2025 at 8:43 PM
Feels perfect for a cosy game
January 3, 2025 at 8:38 PM
Pretty clean
January 3, 2025 at 8:37 PM
Hiding your SteamLink behind a big puzzle. Could be fun most won’t bother
January 2, 2025 at 4:44 PM
The only thing that valid if the controls or mechanics are outdated and/or clunky. But a ton of old games are still great to play
January 2, 2025 at 4:32 PM