Funboringness
funboringness.bsky.social
Funboringness
@funboringness.bsky.social
He/him Haven't set up my profile really, don't know what to put here, don't have much to show. Heck, probably won't get to "creating' much, so I ain't got much to show other than blabbing.
It's so confusing, can they at least give reasons *why* it isn't compatible? Is it like, not the right architecture? Ram? It doesn't help when side loading works.
December 12, 2025 at 5:14 AM
Ah lol just realized power drain lol, yeah I think the usb c hub would work, but be a bit kooky with how many wires and boxes would be sticking out of your headset.
December 7, 2025 at 10:28 PM
If you're ok with fiddling around, gnirehtet (the dev likes weird software names) makes a virtual USB Ethernet connection, and works with virtual desktop to lower latency and remove dropouts a bit. If you're even crazier, you can hook up a USB c hub and use Ethernet.
December 7, 2025 at 8:56 PM
If someone could figure out the communication method, they could at *least* use the IR input as those ir remotes that program by you pointing the output of another remote into the ir reciever of the harmony.
December 1, 2025 at 3:32 AM
Also one of the 650s I have has an issue where it won't sleep using gyro, so it burns thru the batteries in a week.
December 1, 2025 at 1:13 AM
Wait what??? Damn it I was just about to use this with my raspberry pi to screw with software. Now all my remote can control is my Roku tv, my Xbox 360, av receiver, and PS2 haha 🫠
December 1, 2025 at 1:11 AM
Also, apparently it's new??? And they've been making more than just this??? Omg I need to check these out tomorrow, I found the ac one by just browsing (there's a lot of slop in the wallpaper engine workshop) steamcommunity.com/sharedfiles/...
Steam Workshop::NiGHTS Into Dreams...
steamcommunity.com
November 17, 2025 at 8:26 AM
it's an animated diorama using the mk8 course, a good showcase of what can be done steamcommunity.com/sharedfiles/...
Steam Workshop::Animal Crossing - Autumn
steamcommunity.com
November 17, 2025 at 8:23 AM
I will say, the wallpaper engine 3d system is fucking insanely powerful, there's an animal crossing one that pans around a custom 3d modeled village(?) town(?) and shows a bunch of villagers and players doin stuff together, I legit thought it was a video, but no, it was in-engine
November 17, 2025 at 4:22 AM
Alpha would also be a channel, so 12 bits per channel. Also, if they didn't use Pantone, they still had color charts to paint with, so even if I had mistaken Pantone, which color reference guides did they use? Or did they even reference them when digitally remastering the footage?
November 11, 2025 at 8:53 PM
This is true, but how did Disney use their CAPS system? Wikipedia stated 48 bits per pixel at 2K, but how many of each channel? And did they convert pantones to RGB, or any other method for color space conversion? It's small details like this that make it complicated to remaster for TV colorspaces.
November 11, 2025 at 6:35 AM
This is a tricky spot right here, since almost every Disney film in the 1990s was done using a digital color workflow, developed in house, without showing us the process, or even how the colors are stored, they could be RGB or cmyk for all I know, does anyone know how their coloring system worked??
November 11, 2025 at 5:50 AM
Check out the old steam keyboard from the earliest big picture days, miss that keyboard.
October 3, 2025 at 3:00 AM
Still higher res than the video now b&w at 80x80, or lower res than the color at 240x160, both somehow compressed into a single mono CD audio track bitstream, with CD quality for the audio.
September 30, 2025 at 8:27 PM
Not even in parts, I remember around 2011 people would just upload new eps as "S01E06 HD", no name of show just season and ep, and I remember downloading a few for however long they stayed up for.
September 26, 2025 at 3:59 PM
this drives me nuts too, you *have* to use exclusively remote desktop apps to do this, but they all have incredible amounts of latency. the only low latency one is parsec from what ive used and it has poor mobile device support. This method is only really good for youtube or 2nd screen chat windows.
September 17, 2025 at 11:37 PM
In this case, borderlands 4 is actually *smaller* than 3, at 67GB on steam. Another case was that the oblivion remaster was in a similar boat. People do need to realize however UE *can* be optimized, but due to upper management (read:deadlines), it rarely is outside of nintendo ports.
September 15, 2025 at 7:12 PM
Haha, don't know what upload you're talking about, but a common issue with digital releases (even dvd) are usually based around the whole 60/50hz and 50/60 interlacing thing, when film is 23.9 something frames per second, so its either is a poor NTSC transfer, or a PAL transfer converted poorly.
September 9, 2025 at 5:17 AM
I feel like baking lighting in anything other than unity/ue's default lightmap tool is forgotten in modern development, like with shadows below entities, using a sphere texture was *required* rather than a feature to make platforming easier, or painting lights onto textures using vertexes manually.
August 31, 2025 at 6:42 PM