fullminate.bsky.social
@fullminate.bsky.social
AIC Explanation
So now, your operators can now move around the AIC and place down facilities much more freely.
#ArknightsEndfield
February 7, 2026 at 5:35 PM
The AIC normally requires you to move your thumbs to the bottom and top center of the screen, which isn't exactly very comfortable.
So in #CompactControls we made sure the AIC is closer to your thumbs.
#ArknightsEndfield
February 7, 2026 at 5:35 PM
And in combat, #CompactControls can even add some extra abilities that you couldn't do in Endfield before.
#ArknightsEndfield
February 7, 2026 at 5:34 PM
Normally Endfield's combat requires over 10 buttons to function, but by taking inspiration from Arknights's own control scheme, #CompactControls reduces the button count by half.
#ArknightsEndfield
February 7, 2026 at 5:33 PM
While exploring, you really just need five buttons at all times:
• Movement
• Map
• Jump
• Attack
• Tool
And if you're wondering how to pause the game, just tilt your device to portrait.
#ArknightsEndfield
February 7, 2026 at 5:31 PM
#CompactControls's core tenet is that it only shows buttons when you need them, so they don't block you from seeing Talos-II in all its beauty and ugliness.
#ArknightsEndfield
February 7, 2026 at 5:30 PM
We at Fullminate are huge fans of Arknights.
But we felt that Arknights: Endfield's mobile control scheme is too derivative of other mobile games, and not faithful to Hypergryph's own design standards.
So let us introduce our humble take on Endfield's mobile control scheme.
#ArknightsEndfield
February 7, 2026 at 5:25 PM