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fullideasgames.bsky.social
Full Ideas Games
@fullideasgames.bsky.social
Solo dev / Full Ideas Games
Building Eleven Sunrises — This account is dedicated to the dev log, from first lines of code to final polish.
Love the audio, but navigation is hardcore!' Honest feedback, frantic notes, debates on difficulty. Has sharp feedback ever made you rethink an entire system? #feedback #clash #GameDev #SoloDev #IndieDev #WIP
November 13, 2025 at 3:20 PM
After months alone, I finally dared to invite friends to test Eleven Sunrises on my PC. Awkward silences, shining eyes at the lighting effects… and of course, the first bugs live. When was your very first IRL feedback? #firsttest #climax #friends #GameDev #SoloDev #IndieDev #WIP
November 6, 2025 at 3:20 PM
After months of iteration and countless tests, here’s the very first video of a dynamic biome in Eleven Sunrises. My first real gameplay reveal! What does this pivotal moment spark for you? #milestone #reveal #GameDev #SoloDev #IndieDev #WIP
October 30, 2025 at 3:42 PM
I run everything on Milanote, Google Drive, and an old-school calendar. Do you rely on focused tasks or messy lists? Which tools or habits keep your projects afloat? #organisation #solodev #productivity #GameDev #SoloDev #IndieDev #WIP
October 23, 2025 at 3:42 PM
Building for iPhone via VM, local for Windows, Mac for testing… every platform adds a new chaos layer. Who else struggles with their build tools? #build #platforms #devstruggle
October 16, 2025 at 3:55 PM
Prototyping with John Lemon’s Haunted, Unity’s classic demo, taught me more than a thousand tutorials. What project did you first tinker with? #prototype #UnityDemo #learningbydoing
October 11, 2025 at 3:57 PM
The Eleven Sunrises adventure means lines of C#, YouTube tutorials, and broken scripts. But that joy when your first controls finally work! Share your favorite coding tutorials? #coding #CSharp #tutorials
October 7, 2025 at 4:03 PM
Everything started with installing Unity… and sweating over import errors! Jumping into an unknown editor is a rite of passage. Who remembers their own first steps with a game engine? #indiedev #Unity3D #start
October 4, 2025 at 3:57 PM
Light is never the same: every sunrise or sunset fully reshapes shadows and defense strategy. Bloom effects, real-time cycles... does this recreate the ever-changing feels of your favorite game? #sunrise #lighting #gamefeel
September 27, 2025 at 4:04 PM
Low-poly isn’t just a style whim: it’s a technical choice to bring out vastness, contrast and loneliness, inspired by Dunes, Blade Runner, and Mad Max. Do you value game aesthetics over technical prowess? #artvsdev #lowpoly
September 20, 2025 at 3:51 PM
Every line of code and every pixel handcrafted. Retro low-poly, dynamic shadow tests, blooming post-processing… A real solo tinkerer’s lab! And what are your favorite prototyping tools? #devtools #fromscratch
September 13, 2025 at 3:04 PM
Like Subnautica handcrafting its biomes, I tried countless tools before building Eleven Sunrises’ backbone: prototyped on several engines, homegrown scripts, and an obsession with low-poly asset integration. What are your must-have tools for prototyping a game world? #tools #prototyping
September 6, 2025 at 4:42 PM
The project was born late at night, between cold coffee and persistent doubts. After 5 years and 4000h of solo passion work, Eleven Sunrises steps into the light. Do you remember the moment when an idea just won’t let go until it’s real? #gettingstarted #indiedev
September 6, 2025 at 3:14 PM
« One Sunrise at a Time: This Game is an Adventure for Players and Creator Alike »

I will condense a five-year timelapse of building Eleven Sunrises into less than twelve months — following the key milestones and pivotal moments leading up to release.
#SoloDev #DevLog #ElevenSunrises #IndieGameDev
August 13, 2025 at 3:03 PM