Alexander Zapryagaev
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frustumo.bsky.social
Alexander Zapryagaev
@frustumo.bsky.social
Founder & CTO at Tellusim
First project with Tellusim Core SDK! C++, C#, Rust, Java, Swift, and Python - clone, checkout, build, and run! docs.tellusim.com/core/started...
November 18, 2025 at 10:45 AM
A new Object Tree example in Tellusim Core SDK showcases efficient object culling and rendering using a GPU-driven pipeline. View culling of huge BVH trees with 4M objects is an order of magnitude faster than using CPU. github.com/Tellusim/Tel...
November 10, 2025 at 9:54 AM
Branches with Windows x64/arm64, Linux x64/arm64, macOS x64/arm64, Android, iOS, and Web builds are now available on the Tellusim Core SDK GitHub! github.com/Tellusim/Tel...
October 12, 2025 at 6:29 PM
Tellusim SDK 46 is now available.
Highlights: bloom post-processing, improved temporal AA & upscaling, updated XeSS & DLSS plugins, new Explorer prefabs, multi-language templates (C#, Rust, Swift, Java, JavaScript, Python), and more: tellusim.com/sdk-46/
August 24, 2025 at 7:12 AM
Tellusim Project Tool now provides a UI and is integrated into the Tellusim SDK browser, enabling simple creation of C++, C#, Java, Rust, Swift, and Python projects: docs.tellusim.com/core/tools/p...
June 8, 2025 at 5:05 PM
New 12_Hello_Controller Core SDK tutorial!
Features a spectator camera, game controller input, basic collision detection, and an interactive WebGL/GPU demo: docs.tellusim.com/core/tutoria...
June 3, 2025 at 2:59 AM
All Tellusim documentation is now live at docs.tellusim.com Explore the full Core and Engine API, tutorials, and guides in one place.
May 31, 2025 at 4:06 PM
Tellusim SDK 44 is here! It brings support for Apple tvOS platform, MuJoCo physics plugin, an Inverse Kinematics plugin, improved compatibility, real-time state tracking, and major tool and API upgrades. Details: tellusim.com/sdk-44/
April 30, 2025 at 8:06 AM
MuJoCo physics plugin in Tellusim Engine
April 20, 2025 at 7:03 AM
Tellusim Engine on tvOS
April 6, 2025 at 6:01 PM
Tellusim SDK 43 is out! With full 🎮 game controller support (Xbox, DualSense & more); Enhanced physics & debugging tools; Improved UI & Color dialog; Updated physics plugins: Box2D, Bullet, Jolt, and PhysX; New scripts & physics samples. Details: tellusim.com/sdk-43/
March 24, 2025 at 5:36 AM
New 12_hello_controller demo for the upcoming manual: tellusim.com/demos/manual.... The Web version currently lacks controller support :)
March 24, 2025 at 12:19 AM
GamePad and Keyboard logic that controls the vehicle:
March 22, 2025 at 6:11 PM
Improved physics plugins, game controller, and ScriptFlow to run all logic:
March 22, 2025 at 6:11 PM
Tellusim Core and Engine SDK are getting cross-platform game controllers support. This sample uses Script Flow to bind controller actions to the scene:
March 1, 2025 at 8:02 AM
Tellusim SDK 42 hits a major milestone with lightning-fast, visual node-based programming, offering full API coverage and delivering native C++ performance at runtime! Get all the details here: tellusim.com/sdk-42/
February 23, 2025 at 5:50 PM