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The Interactive Video Game Wiki - https://frontiernav.net - @jahed.dev
Digimon World's interactive maps now include items, treasure chests, and more. Contributed by DUHRIZEO. frontiernav.net/wiki/digimon...
#digimon #ps1 #psx #playstation
October 26, 2025 at 6:13 PM
Interactive Maps for Shin Megami Tensei V: Vengeance now include Aogami Husks, Vending Machines, Fast Travel, Treasure Chests, Miracles, Abscesses and more. Contributed by CTOBN. frontiernav.net/wiki/shin-me... #smt #smtv #smtvv #atlus
October 25, 2025 at 8:19 AM
Xenoblade Chronicles X's Probe Simulation now supports automatic layout optimisation to maximise mining, production or storage using hill climbing algorithms. More optimisation strategies will be added in the future. frontiernav.net/wiki/xenobla... #xenoblade #xcx #webdev
August 26, 2025 at 8:00 PM
Interactive Maps for Shin Megami Tensei V: Vengeance are now available. Thanks to CTOBN who has contributed most of the data. frontiernav.net/wiki/shin-me... #smt #smtv #smtvv #atlus
August 17, 2025 at 9:20 AM
In this month's update, a new way to query FrontierNav's databases. www.patreon.com/posts/fronti...
FrontierNav Update: 3 August 2025 | FrontierNav
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August 3, 2025 at 8:00 PM
Reposted by FrontierNav
Added support for queries across multiple wikis in @frontiernav.net. For example, the query below lists collectibles in Xenoblade Chronicles which are also available in its Future Connected expansion. frontiernav.net/wiki/xenobla...
August 3, 2025 at 3:18 PM
Reposted by FrontierNav
Made some further improvements to @frontiernav.net's SPARQL query interface. Using entity and category IRIs in the results now renders them as tags to easily open them up in a sidebar. frontiernav.net/wiki/xenobla...
July 22, 2025 at 9:13 PM
Reposted by FrontierNav
Really didn't want to go down the annual SPARQL rabbit hole again but it seems unavoidable. Noticed the default query for @frontiernav.net / Xenoblade X could use "blank nodes" (before, after). It's perfect for relationship traversal.
July 19, 2025 at 11:01 AM
Reposted by FrontierNav
Cleaned up the SPARQL query interface for @frontiernav.net. Now supports autocompletion and syntax highlighting. frontiernav.net/wiki/xenobla...
July 19, 2025 at 10:53 AM
Reposted by FrontierNav
Added experimental SPARQL query support to @frontiernav.net. FrontierNav has its own internal query library so migrating to an open standard and enabling everyone to query FrontierNav's databases in more complex ways is exciting. frontiernav.net/wiki/xenobla...
July 17, 2025 at 5:58 PM
In this month's update, notable changes include minimaps on pages and sidebars, and improvements to Xenoblade Chronicles X's probe simulation.
www.patreon.com/posts/fronti...
FrontierNav Update: 30 June 2025 | FrontierNav
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June 30, 2025 at 7:39 PM
Improved the accuracy of Xenoblade X's Probe Simulation. Duplicated boosters are now correctly applied. frontiernav.net/wiki/xenobla...
June 29, 2025 at 10:46 AM
Added minimaps to pages and sidebars. You no longer have to open the full map to see locations. Here's what that looks like for Fantasy Life i and Xenoblade 2. frontiernav.net/wiki/fantasy...
June 22, 2025 at 10:56 PM
Interactive maps for "FANTASY LIFE i: The Girl Who Steals Time" have been added. frontiernav.net/wiki/fantasy...
June 15, 2025 at 6:18 PM
FrontierNav Update: 24 March 2025 - The main focus this month was to ensure we can handle the increased traffic from Xenoblade Chronicles X: Definition Edition. Navigation improvements were also made so that features are more intuitive and easier to find. Read more: www.patreon.com/posts/126755...
April 21, 2025 at 11:50 AM
FrontierNav Update: 21 February 2025 - Notable changes include map grouping, saved map filters, CSV import improvements and sign-in streamlining. www.patreon.com/posts/fronti...
FrontierNav Update: 21 February 2025 | FrontierNav
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February 25, 2025 at 12:38 AM
If you're using email link sign-in and your link doesn't open in FrontierNav, you can now copy and paste the link directly into the app to sign in that way. This is especially useful if you're using Apple's iOS as they don't support opening links with homescreen web apps. #webdev
February 3, 2025 at 7:39 PM
Map feature filters are now saved between page loads. Use them to only see specific types of features. This is especially useful for Xenoblade Chronicles 2's maps which now have all notable map features added. frontiernav.net/wiki/xenobla... #xenoblade
January 29, 2025 at 3:20 PM
Maps can now be grouped by area and region. This should help when games have lots of individual maps like in Xenoblade Chronicles 2 rather than a large map as in Xenoblade X and Zelda BOTW/TOTK. #xenoblade
January 26, 2025 at 2:06 PM
I've updated Xenoblade 2's maps with a bunch of locations. Jump, Warp, Climbing locations, Interactive objects (fallen trees, switches etc.), Heart-to-hearts, Doors, Elevators, Named tombstones, Inns, Exchanges, Aux Core shops/refineries, (some) Quest start locations. frontiernav.net/wiki/xenobla...
December 22, 2024 at 9:35 PM
🦞 Added Stuffed Lobster locations for Xenoblade Chronicles X. Thanks to Maligree for providing coordinates. frontiernav.net/wiki/xenobla...
December 10, 2024 at 5:37 PM
Finally got around to adding Field Skill requirements for Treasure Troves in Xenoblade Chronicles 2. frontiernav.net/wiki/xenobla...
December 8, 2024 at 2:19 PM
ofc2000alex has started adding screenshots to help people locate treasure chests in Xenoblade Chronicles 2. frontiernav.net/wiki/xenobla...
December 2, 2024 at 1:44 PM
FrontierNav Update: November 2024 - Notable changes this month includes the introduction of a unified overview page for entities as well as some progress towards embedded and filtered maps. www.patreon.com/posts/fronti...
FrontierNav Update: 28 November 2024 | FrontierNav
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November 29, 2024 at 8:34 PM
KodywithaK has added Secret Spot locations for Dragon Quest III HD-2D Remake. frontiernav.net/wiki/dragon-...
November 27, 2024 at 8:05 PM