Michael Labbé
frogtoss.bsky.social
Michael Labbé
@frogtoss.bsky.social
C/Go/WASM consultant living in Vancouver, Canada, building the tools and core tech that make your multiplayer project better. Doom, guitars, code, biz.
Pinned
High time for a reintroduction!

I'm Mike, lifelong game developer drawn to on online games, system engineering and performance. I've attached key art from some of the games I've worked on.

After twenty years of making games, I'm still swinging for the fences - no signs of slowing.
Printable Base89 LUT Encoding - Embed LUT indices in your utf-8 strings

www.frogtoss.com/labs/printab...
Printable Base89 LUT Encoding
Need In state logic or semantic markup with text strings, there are two options: in-band formatting, or out of band formatting. In-band formatting indicates changes in a string. For instance: Hello...
www.frogtoss.com
October 21, 2025 at 6:17 PM
Whatever is next, this is playing messaging games with apps that people use for productivity. That doesn't feel good. affinity.serif.com/en-gb/
Creative Freedom Is Coming - Affinity
Creative Freedom Is Coming. October 30
affinity.serif.com
October 1, 2025 at 6:42 PM
Steve Jobs: Part of what made the Macintosh great was that the people working on it were musicians, poets, and artists, and zoologists, and historians

Satya (interpreted): 30% of Microsoft's code is written by a computer that learned to generate code from reddit opinions and incomplete github repos
(CNBC) - Microsoft CEO Satya Nadella on Tuesday said that as much as 30% of the company's code is now written by artificial intelligence.

@cnbc.com $MSFT
www.cnbc.com/2025/04/29/s...
April 30, 2025 at 5:21 PM
An educational use for LLMs would be to diff two compiles and explain the changes between them at a disassembly level. You could set up a start checkpoint and then work on making various changes and have it explain the impact of those changes on the code generation.
March 19, 2025 at 4:39 PM
My unpopular opinion on hidpi monitors is to put them closer to your face instead of using scaling. Now you have more real estate and the font size is the same after factoring perspective dimuntion!
March 14, 2025 at 5:14 PM
Why is it that there are these handy "Minecraft server operator moms and dads" that host game servers for their kids, but we need a 1.74 trillion dollar company to share our photos and videos with our family members.

The core value of the platform should be commoditized by now.
February 1, 2025 at 5:26 PM
Some other things that didn't exist when I shipped this messageboard in 2000:

- blogs (this code fingers .plans)
- frontend, node
- remotely affordable multicore servers
- javascript that could update the DOM after page load
- best practices like not logging error messages to the browser
January 30, 2025 at 5:29 PM
In 2000, I wrote a news posting/threaded forum software in Perl for threewave. At 5.5kloc of Perl, it ran well for 3 years. Things that did not exist back then:

- CSS
- Firefox
- The cloud
- CI
- Stable usb support in Linux
- SSL by default
- Python 2
- SaaS
January 30, 2025 at 3:25 PM
"I have to switch languages because the one I invested time, knowledge, code and tooling in has a flaw and there is a better one"

Past a reasonable point, the flaw is not worse than the reset.

A good programmer can write good software in a bad language.

Stay the course.
January 28, 2025 at 9:35 PM
Regarding the youtube/social media systems language wars:

Ship, don't quip.
January 28, 2025 at 9:31 PM
I jump between debuggers a lot (VS, Xcode, Remedy) and find the keyboard shortcut muscle memory to be a challenge. The 8Bitdo Micro controller has a mode where it is a bluetooth HID keyboard and you can emit any keyboard keys, so I do the usual step into/over/out/jump to location using it with
January 27, 2025 at 4:02 PM
A screenshot of my web browser checking out a Gamecube purchase in 2001 from Future Shop. The last time Nintendo boosted spec without drastically altering the core intent of the console!
January 16, 2025 at 5:17 PM
Do you make games that have mouse move events? On MacOS, this event code is running up to 8,000 times a second on gaming mice, and you must do your own collation or suffer extremely high CPU both in the OS and in your application.

mastodon.gamedev.place/@michaellabb...
Michael Labbé (@michaellabbe@mastodon.gamedev.place)
MacOS runs a lot of code on pointer update. I can get my WindowServer process to utilize 80% of an m4 performance core by moving my mouse. A builtin trackpad can bring it as high as 16%. After an i...
mastodon.gamedev.place
January 14, 2025 at 4:01 PM
It would be cool if there was an indie-ran OST app that let you explore by composer, organize music by intensity, included stage-appropriate imagery and controlled your smart lights to match the game's visuals at the time the music played in-game. I would pay a monthly fee for that.
December 20, 2024 at 5:05 PM
It's unbelievable to me how far the Windows brand has slid with enthusiasts in a decade. It's unfortunate that the largest audience of people who pay for PC software have an antagonistic relationship with the OS provider.

Microsoft forcing hardware upgrades on so many users is a baffling choice.
December 15, 2024 at 4:28 PM
Cool things in games we lost for no great reason:

- Adhoc wifi (play Mario Kart games around a campfire)

- Second screen (Battlelog live updates)

- Same friends, same server (screw matchmaking, play with same group every night)
December 2, 2024 at 5:59 PM
Apple's Instruments names program hangs >250ms as "microhangs". That's a lot of hang, actually.
November 25, 2024 at 10:09 PM
High time for a reintroduction!

I'm Mike, lifelong game developer drawn to on online games, system engineering and performance. I've attached key art from some of the games I've worked on.

After twenty years of making games, I'm still swinging for the fences - no signs of slowing.
November 19, 2024 at 4:56 PM