AlaskaFrodo
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frodoalaska.bsky.social
AlaskaFrodo
@frodoalaska.bsky.social
I make game engines and sometimes games. Mostly engines, though. Probably will make a game engine, yeah. Yeah.

Itch page: https://frodoalaska.itch.io
Welp. I was burnt out from gamedev recently, so I thought I could take a "vacation" from gamedev by making a game. A small one, of course.

#gamedevelopment #indiegame #indiegamedev #gamedev
August 27, 2025 at 1:45 AM
Play dice with me, will ya? Or something, I don't know.

I'm trying to implement the "Farkle" dice game using my engine. I learned about it from Kingdom Come Deliverance. I like the mini-game _so_ much that I thought about making it.

#gamedev #gamedevelopment #indiegamedev #indiegame
August 23, 2025 at 6:40 AM
I finally finished my first game using the engine I've been creating for the past few months. And, man, I love gamedev.

That sense I get when fulfilling my creative desire is much better than anything else.

Or maybe I'm exaggerating. Possibly.

#gamedevelopment #indiedev #indiegamdev
July 5, 2025 at 4:04 AM
Well, I totally forgot that my engine supports lighting, so I just added it instead of spending 3 days trying to implement distance-based fog. Unfortunate, yes, but it still looks good.

#gamedev #gamedevelopment #indiegamedev
July 2, 2025 at 1:22 AM
I feel like I'm at a crossroads here... get it? No? Okay.

I'm unsure if the game looks better with or without the fog. Perhaps if I edit the fog's parameters (the color, the density, etc.), it will be a bit better?

#gamedev #indiegame #gamedevelompent
June 28, 2025 at 11:01 PM
I never realized how fun level design is. I was always too scared to do it because I have a severe case of "I don't know what the f*ck I'm doing" syndrome.

Either way, I added some heavy-duty trucks to challenge the player a bit more.

#gamedev #indiedev #Indiegamedev #gamedevelopment
June 27, 2025 at 4:14 AM
After spending several months making the engine, I'm finally able to work on a game and, gosh darn Jebus, it's fun.

It's still a work in progress, though. It's basically Frogger with level design instead of an endless road that leads to nowhere.

#gamedevelopment #gamedev #indiegamedev
June 25, 2025 at 9:32 PM
Houses are getting really hideous-looking nowadays, eh? Or I just can't load the vertices properly. Probably that, yeah.

#gamedev #gamedevelopment #indiegamedev
June 24, 2025 at 11:51 PM