James Ramirez
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friedpixels.bsky.social
James Ramirez
@friedpixels.bsky.social
Professional pixel pusher.
Vertex Map driven particle / fuel sim / advection pyro playing. Low sample studies.
November 14, 2025 at 6:00 PM
Decided to wake up, drink coffee and play with the new c4d liquid / particle stuff this morning 😂 double dare style.
November 13, 2025 at 9:22 PM
VR quill doodlism. Always fun to doodle in VR.
October 20, 2025 at 9:49 PM
Forgot how fun doodling in VR is, quill doodle.
October 2, 2025 at 6:56 AM
September 11, 2025 at 4:39 AM
September 11, 2025 at 4:38 AM
What a crazy creative journey. Worked on this years apple event identity with alot of amazing people. Takes a village.
September 11, 2025 at 4:37 AM
Some comp breakdown from Wednesday S2! Collab work with Filmograph.tv — Working with great renders from Lee & Mike Lo on this one with lots of FX passes and AE dark magic.

#process #titledesign #motiongraphics #motiondesign #bts
September 5, 2025 at 10:08 PM
Some painter and VR sculpting for the ornamental cage. Attention to detail for an asset from our Wednesday S2 sequence.

#titledesign #filmograph
August 13, 2025 at 12:17 AM
Happy our new Season 2 Wednesday Titles are out in the wild! Thanks to Filmograph for bringing me back to help out again on these. Live now on Netflix.
August 7, 2025 at 6:01 PM
Saw Aliens in 70mm and it was pretty amazing how seamless all of the work was. Miniatures, practical, stop motion, optical fx and everything just blended so beautifully.Was a blowup but still impressive.
July 27, 2025 at 9:02 PM
July 22, 2025 at 6:10 PM
Dragonfruit bloom! We only got 1 this year but it’s beautiful.
July 17, 2025 at 3:39 PM
Across the spiderverse design frame spin around. #process #bts throwback
June 10, 2025 at 7:11 AM
Grab a fresh can of redshift user data example I made on stream forever ago. Kinda miss doing twitch hangs…
June 5, 2025 at 8:36 AM
pretty decent weekend. good eats. cars. real ones.
June 4, 2025 at 5:30 PM
was very cool!
May 27, 2025 at 12:42 AM
Fun apple tv+ activation went to last weekend.
May 26, 2025 at 11:42 PM
Procedural lightning setup from recent project. Vertex map driven with field forces.
May 16, 2025 at 6:00 PM
VDB morning exercise. Clouds are tough lol.
May 16, 2025 at 5:59 PM
Still fascinated by particles.
May 1, 2025 at 2:16 AM
What if he cried pixels?
April 24, 2025 at 3:46 AM
Particle play. Derezzed.
April 22, 2025 at 4:14 PM
Daily coffee n pixel pushin, surrounded by the journey.
March 8, 2025 at 3:43 PM
More of the stuff I got to work on with Apple came out this week! It takes massive amounts of people to bring these things to life, happy to have played a part of this launch!

Cheers to the whole team.
March 2, 2025 at 5:08 AM