Freya Holmér
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freya.bsky.social
Freya Holmér
@freya.bsky.social
🎮 indie tech artist
🏗️ I made Shader Forge & Shapes
🌐 working on https://half-edge.xyz
🔥 shader sorceress
📏 math dork
🎥 rare YouTuber/streamer
📡 ex-founder of @NeatCorp

my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈‍⬛ @thor.acegikmo.com
it was great! I didn't do the radiance boss/godhome stuff, but I did white palace and everything up until radiance

very wonderful game, although I still can't get over how much contact damage is bothering me, especially so now in silksong
November 11, 2025 at 7:36 PM
the third person marked "producer" is probably off screen with another gun saying "how much time do you need?"
November 11, 2025 at 4:15 PM
the opposite is also true, if someone tells me I'm good at something and should do it, I get less motivated to work on it
November 11, 2025 at 11:50 AM
for me I have this childish motivational center that puts an incredible amount of energy and saliency into proving someone wrong the moment they tell me I can't do something
November 11, 2025 at 11:50 AM
I'm so curious what this looks like!
November 11, 2025 at 11:28 AM
she's so good ;-; ❤️

how old is she?
November 11, 2025 at 7:35 AM
nope! there's no non-destructive workflow at the moment
November 11, 2025 at 7:22 AM
[dinner date] so, you mentioned you're a pretty good chef?

ah! well, *accidentally hits edge of the bowl and flips soup everywhere*
November 11, 2025 at 5:32 AM
it's funny how so many things in my work randomly turns up @demofox.bsky.social like, ah, you would be someone who'd write about triangular bézier patches lol
November 11, 2025 at 2:51 AM
yeah it's like "I just got off the big meeting and I'm taking the time to care about letting you, the people, know about a thing"
November 10, 2025 at 3:57 PM
if they made it feel too staged and too professional, it goes against both Bernie's more populist leaning messaging, as well as the more off-the-cuff authenticity vibes (whether actual or manufactured) of phone recorded video that's ubiquitous today
November 10, 2025 at 3:56 PM
I've seen a technique like this being used to accelerate volumetric raymarching at least!

around the -32:00 mark

gdcvault.com/play/1023519...
Fast, Flexible, Physically-Based Volumetric Light Scattering (presented by NVIDIA)
Atmospheric environments don't exist in a vacuum! This session is a deep dive into the Volumetric Lighting technology developed by NVIDIA for Fallout 4. In it we review the physical principles behind ...
gdcvault.com
November 10, 2025 at 11:25 AM
I have bad news about this video I'm so sorry
November 10, 2025 at 3:12 AM
me and wikipedia
November 10, 2025 at 2:58 AM
yeah :c
November 10, 2025 at 2:48 AM
they're on official business tread lightly
November 10, 2025 at 1:48 AM
I love this sm ;-;
November 10, 2025 at 1:46 AM