Fredrick Aven
fredrickaven.bsky.social
Fredrick Aven
@fredrickaven.bsky.social
3d artist at experiment101.
Made a massive amount of digital store assets for PlanetSide 2 and Warframe.

Also did advertising for 15 years.
.....men då missar du ju halva nöjet av göra det till en material sport genom att köpa saker som "ser fina ut" för att senare helt sonika slänga den i en sjö och bli lite lätt moloken.
September 1, 2025 at 8:38 PM
Found this gem of a pic on my phone. Mr Jones murdering a toy spider. #cat #apexpredator.
July 31, 2025 at 6:57 PM
In this house we stan for Mossman. A villain(?) of dubious ability but perfect texture for toddler teeth. Also probably poisonous
June 29, 2025 at 12:22 PM
New work in progress.
June 28, 2025 at 5:43 AM
Macgyvered a basic drip mask (Vertical raycast minus z-normals)

Works..okish. but sure there will be cases where it breaks
April 20, 2025 at 6:26 AM
Cooking vertex mask geonode. Thanks to @spaghetmenot.bsky.social amazing geonode AO setup. Still some stuff I want to add.

Goodbye unreal vertex bake. Sleep well my V.C.M prince.

#gamedev #blender3d #blender
April 19, 2025 at 2:28 PM
Finally my work experience with environment art is paying off in everyday life...
December 28, 2024 at 8:44 AM
Oh what's that? We're having a Christmas party at work? And I'm stuck with a child, forced to encourage this shitty environment art.
December 5, 2024 at 5:30 PM
One of the many perks of raising a kid in Sweden is the blessing of reading "Pettson & Findus". Didn't realize how formative those illustrations have been for me artistically.
November 28, 2024 at 7:17 AM
It makes me sad, knowing that my bluesky account will never reach the pinnacle that was being followed by this legendary filmmaker and artist on twitter.
November 25, 2024 at 7:20 PM
Basically when I change the default color attribute in the grp socket to be set as "attribute" instead of "color". And vertex col. Name to "attribute".

I assume it's because the "output attribute" remains unchanged
November 22, 2024 at 1:08 PM
With the advent of UE5 and how much you bake into vertex colors it's pretty much a given in Everyday workflow.

This is our internal tool, but it utilize basic angle selection in blender, so it's destructive. And due to how vertex colors work, depending on VCM addon to be able to set colors to add
November 22, 2024 at 12:58 PM
Shitty paint over whilst making food
November 18, 2024 at 7:01 PM
Another throwback (a kid pretty much guarantees a lot of those)

To date my most popular Warframe skin. Even managed to see a couple of cosplays of it which is always awesome.

#3d #gamedev #zbrush
November 17, 2024 at 5:14 PM
Some throwback vehicles made for the very short lived PlanetSide Arena. It all got migrated over to planetside 2 eventually. #gamedev #3d
November 17, 2024 at 7:05 AM
Some throwback Warframe skins.
*Waxes poetically about how fun it it to bake meshes*
November 15, 2024 at 7:37 AM
Since my life is just one long NDA right now and a tiny little human is leeching all my spare time I'll just repost this old thing. Some might recognize it since it's still (?!) the promo image for hardops.

#gamedev #3d #blender #unreal
October 19, 2024 at 5:05 PM
Digital extremes did a Warframe designed by the community, they reached out and asked me to make the alternative helmet.

#gamedev #3d
July 31, 2023 at 7:41 PM
Another throwback piece. A couple of years ago I thought "how hard can it be to make something stylised".

Well fucking hard and I'm not doing that again

#gamedev #3d #art
July 31, 2023 at 7:39 PM
Some more throwback stuff for Warframe.

#GameDev #3d
July 29, 2023 at 7:39 AM
Seeing how the last 2 years everything is NDA. Here's some work from the now cancelled PlanetSide Arena.
#gamedev #art #3d
July 25, 2023 at 5:18 AM
You / Your familiar
July 24, 2023 at 12:34 PM
Right. Hello new home?
3D artist, currently working at experiment101 in Stockholm. I made a mech. And a fuckton of Warframe/PlanetSide2 cosmetics at one point.
#gamedev #art
July 24, 2023 at 7:07 AM