Now, I can get the values of properties in a packed scene without opening it.
The only downside being the variable has to be exported else, it won’t be in the scene state.
Now, I can get the values of properties in a packed scene without opening it.
The only downside being the variable has to be exported else, it won’t be in the scene state.
I’m in need of something that can help me connect different exit points in my scene to other exit points in another scene without manually changing ids,
#godot
I’m in need of something that can help me connect different exit points in my scene to other exit points in another scene without manually changing ids,
#godot