Dolph
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frazercarpenter.bsky.social
Dolph
@frazercarpenter.bsky.social
Aussie game designer, looking for game design work. Ex photographer. they/he/she. Aspiring Himbo.

Want to see what I've worked on? frazercarpenter.com
I love them both!!!
October 15, 2025 at 6:34 AM
And will make me far more aware of auto uppercase as my phone (understandably) assumes 'Arvo!' is the end of the sentence
July 21, 2025 at 4:38 AM
Choosing to name our game with a '!' in it has had the side effect of making every reference to Arvo! more upbeat than I could manage otherwise
July 21, 2025 at 4:37 AM
I'm so keen!!
May 19, 2025 at 12:26 PM
My boy. My sweet baby boy...

(Yakuza Kiwami finished for those keeping track)
May 18, 2025 at 2:02 PM
if you want to make your own, this is the video I followed

www.youtube.com/watch?v=0MbX...
How to crochet a FROG Tutorial: Step-by-Step DIY
YouTube video by Crafter Frog
www.youtube.com
April 15, 2025 at 3:32 AM
'games QA' - heres a military industrial complex job
March 11, 2025 at 2:07 AM
yeah, meta builds, that's been our main issue and why I play offline if I play solo
February 25, 2025 at 2:02 AM
the biggest issue is how much the invader can heal (imo) and in relative safety if they hide amongst enemies

I would force the invader to play more aggressively and take bigger risks, reduce their healing, make enemies hostile to them and maybe put a time limit on their invasion?
February 24, 2025 at 1:40 AM
I think it's a cool idea, especially the use of invasions for the DLC boss so I don't think it should be gone entirely

I don't remember it being an issue in Elden Ring though
February 24, 2025 at 1:06 AM