https://frankengraphics.itch.io/
https://ko-fi.com/frankengraphics
https://patreon.com/frankengraphics
This quick recording showcases a few of the new features, incl. metatile rosters, cycling, & clonestamp eraser.
Cycling through favourites, you won't need to move the mouse back & forth as much.
Also works on regular tiles & palettes.
frankengraphics.itch.io/nexxt
This quick recording showcases a few of the new features, incl. metatile rosters, cycling, & clonestamp eraser.
Cycling through favourites, you won't need to move the mouse back & forth as much.
Also works on regular tiles & palettes.
frankengraphics.itch.io/nexxt
frankengraphics.itch.io/nexxt
frankengraphics.itch.io/nexxt
You can read up on its new features and improvements on this public post on my patreon www.patreon.com/posts/126202...
or simply get it here: frankengraphics.itch.io/nexxt
You can read up on its new features and improvements on this public post on my patreon www.patreon.com/posts/126202...
or simply get it here: frankengraphics.itch.io/nexxt
-a caveat is you will have different pools of consensus in different languages and/or cultures
-the sequential mode makes you contrast the current panel with the last one, promoting a flipflop tendency
-i ran it 4 times and the 3rd time became an outlier
-a caveat is you will have different pools of consensus in different languages and/or cultures
-the sequential mode makes you contrast the current panel with the last one, promoting a flipflop tendency
-i ran it 4 times and the 3rd time became an outlier
In brief:
-"seams checker" mode for repeating patterns
-Selection awareness for sorting actions
-toolbox for 'pattern paint' mode
-*.dmp (mesen) support
-essential bugfixes
frankengraphics.itch.io/nexxt/devlog...
In brief:
-"seams checker" mode for repeating patterns
-Selection awareness for sorting actions
-toolbox for 'pattern paint' mode
-*.dmp (mesen) support
-essential bugfixes
frankengraphics.itch.io/nexxt/devlog...
4 Pkhalis, Badrijani nigvzit, Satsebeli sauce with fried almond potato chips, Satsivi (quorn filets instead of chicken), salad in walnut dressing, Khachapuri; the legendary bread of life
4 Pkhalis, Badrijani nigvzit, Satsebeli sauce with fried almond potato chips, Satsivi (quorn filets instead of chicken), salad in walnut dressing, Khachapuri; the legendary bread of life
While i haven't verified the positions of every sprite on hardware, this'll work with unnoticably minimal to hopefully no adjustments, on the NES.
Both window sides are on the sprite layer to cover the parallax scroll on the background plane.
While i haven't verified the positions of every sprite on hardware, this'll work with unnoticably minimal to hopefully no adjustments, on the NES.
Both window sides are on the sprite layer to cover the parallax scroll on the background plane.
I've also changed itchio from "0$ or pay what you want" to plainly free.
Instead, 1st launch shows news / roadmap, along with donation buttons made to be more voluntary.
To me this feels more personal & honest, and I hope you'll agree.
frankengraphics.itch.io/nexxt
I've also changed itchio from "0$ or pay what you want" to plainly free.
Instead, 1st launch shows news / roadmap, along with donation buttons made to be more voluntary.
To me this feels more personal & honest, and I hope you'll agree.
frankengraphics.itch.io/nexxt
It details 5 must-know tricks to get the most out of your subpalettes & tiles for true NES graphics.
It's available to my "NES art & tech nerd" tier patrons, or can be bought for a 1-time price.
I'll leave a teaser visual here.
www.patreon.com/posts/116819...
It details 5 must-know tricks to get the most out of your subpalettes & tiles for true NES graphics.
It's available to my "NES art & tech nerd" tier patrons, or can be bought for a 1-time price.
I'll leave a teaser visual here.
www.patreon.com/posts/116819...
NES background graphics, for project 'borscht'.
Warm tones achieved with the PPUMASK emphasis bits.
NES background graphics, for project 'borscht'.
Warm tones achieved with the PPUMASK emphasis bits.
NES graphics, for project 'borscht'.
NES graphics, for project 'borscht'.
I'm Ellen, i make NES graphics, NES games, and NES tools.
I'd like to take this opportunity to get to know you. Ask a question, say hi, present yourself. Whatever you want!
I'm Ellen, i make NES graphics, NES games, and NES tools.
I'd like to take this opportunity to get to know you. Ask a question, say hi, present yourself. Whatever you want!
On the NES, you typically achieve "parallax scrolling" by splitting the single BG layer in horizontal bands; scrolled apart. That means no overlap allowed.
This scene achieves that anyway by 2 subtle sprite layer placements (the lowest hanging stars)
On the NES, you typically achieve "parallax scrolling" by splitting the single BG layer in horizontal bands; scrolled apart. That means no overlap allowed.
This scene achieves that anyway by 2 subtle sprite layer placements (the lowest hanging stars)
Post yours in 2 pics below.
Post yours in 2 pics below.
Some of the most lovely NES visuals around. Be sure to follow.
@vontheodore.bsky.social
Some of the most lovely NES visuals around. Be sure to follow.
@vontheodore.bsky.social
100% NES compatible, colours carefully laid out in the 16x16 attribute grid.
100% NES compatible, colours carefully laid out in the 16x16 attribute grid.
100% NES compatible. For project 'borscht'.
100% NES compatible. For project 'borscht'.
Decided all paid tiers have access to this one. 🎹🎻🧛♀️⚰️
www.patreon.com/posts/2-song...
Decided all paid tiers have access to this one. 🎹🎻🧛♀️⚰️
www.patreon.com/posts/2-song...
Within 256 8x8 tiles; the soft limit for any NES game background (meaning without relying on the fanciest of mappers and/or timing based code tricks).
Within 256 8x8 tiles; the soft limit for any NES game background (meaning without relying on the fanciest of mappers and/or timing based code tricks).