Tom Goethals
banner
fragilem17.bsky.social
Tom Goethals
@fragilem17.bsky.social
Unity developer working at BUT. Dev of Mirrors and Portals for VR.
why the flattening? is to be able to follow the motion of the water? Would rendering it with the scale-y -1 not work so the perspective remains perfect?
January 24, 2025 at 4:48 PM
not a game, but I've worked very hard on this asset hoping to play a portal game in mobile VR someday. assetstore.unity.com/packages/vfx...
Portals for VR | VFX | Unity Asset Store
Get the Portals for VR package from Tom Goethals and speed up your game development process. Find this & other VFX options on the Unity Asset Store.
assetstore.unity.com
January 5, 2025 at 11:05 AM