German
Any Pronouns (get crazy!!)
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Foxy bit into my brain and chewed straight through (I've got Pirate Fox brainrot)
Once the Deck finds a Way to get going, there's no stopping it, likewise once Cleo has a reason to fight they're gonna go full out. She's also quite a challenge to deal with, which Mirrors the Orcusts. Mekk-Knights and Orcusts can work well together, but neither relies on the other
Once the Deck finds a Way to get going, there's no stopping it, likewise once Cleo has a reason to fight they're gonna go full out. She's also quite a challenge to deal with, which Mirrors the Orcusts. Mekk-Knights and Orcusts can work well together, but neither relies on the other
Etho, much like the Mekk-Knights, can slot himself into any Group and Thrive. If their opponent is careless and doesn't pay attention to the columns, then Mekk-Knights are going to take huge advantage of that, but even if that doesn't happen, they can still play near perfectly
Etho, much like the Mekk-Knights, can slot himself into any Group and Thrive. If their opponent is careless and doesn't pay attention to the columns, then Mekk-Knights are going to take huge advantage of that, but even if that doesn't happen, they can still play near perfectly
A Deck that really can't do too much on its own and relies on how well it works with Ancient Gears or Synchros (like Mannadium) due to having access to Speedroids and Machine Support. It also can't really get going even if it has its combo pieces destroyed or interrupted.
A Deck that really can't do too much on its own and relies on how well it works with Ancient Gears or Synchros (like Mannadium) due to having access to Speedroids and Machine Support. It also can't really get going even if it has its combo pieces destroyed or interrupted.
A Deck that, while most well known for being used to support Branded, can still hold its own. It can easily take down opponents Combo pieces before they even hit the field, or send Monsters from their own Extra Deck to set up further Plays. It is also extremely versatile.
A Deck that, while most well known for being used to support Branded, can still hold its own. It can easily take down opponents Combo pieces before they even hit the field, or send Monsters from their own Extra Deck to set up further Plays. It is also extremely versatile.
A Staple of a Deck, which never seems to really die. It's focused on using the opponents monster to Fusion Summon and get stronger, exploiting the opponents Weaknesses, couple that with its ability to swarm the field and overwhelm your opponent and I'd say it fits Ren quite well.
A Staple of a Deck, which never seems to really die. It's focused on using the opponents monster to Fusion Summon and get stronger, exploiting the opponents Weaknesses, couple that with its ability to swarm the field and overwhelm your opponent and I'd say it fits Ren quite well.
This Deck is known for Stun and Interruption, which i feel fits BigB quite well as he is really more set on confusing his opponents than actual combat. This doesn't mean he can't do combat, because if worse comes to worse, Runick can still win Fights.
This Deck is known for Stun and Interruption, which i feel fits BigB quite well as he is really more set on confusing his opponents than actual combat. This doesn't mean he can't do combat, because if worse comes to worse, Runick can still win Fights.
This is a Deck that really only works as a combo deck. Once it's Boss Monster is Outed it can't really do much. If its Combo is interrupted it won't even get that far and will lose before even getting started, this represents the fact Mubo has always died relatively fast.
This is a Deck that really only works as a combo deck. Once it's Boss Monster is Outed it can't really do much. If its Combo is interrupted it won't even get that far and will lose before even getting started, this represents the fact Mubo has always died relatively fast.
Not only does this Deck feature a Clock Tower as one of its Major Strategies, it is also extremely versatile and can be played as a Small Engine in almost any Deck. Plasma needing Three Tributes symbolises how Bdubs only really "gets going" after the loss of a few lives
Not only does this Deck feature a Clock Tower as one of its Major Strategies, it is also extremely versatile and can be played as a Small Engine in almost any Deck. Plasma needing Three Tributes symbolises how Bdubs only really "gets going" after the loss of a few lives
This is a Deck that focuses on banishing cards to power up their Plays and can work well with Kashtira, it can also work against it by using the cards banished by the Kashtira Monsters to Power up their Boss Monster. This Deck can be stopped early, but can come back just as easily
This is a Deck that focuses on banishing cards to power up their Plays and can work well with Kashtira, it can also work against it by using the cards banished by the Kashtira Monsters to Power up their Boss Monster. This Deck can be stopped early, but can come back just as easily
This is a Deck that while extremely Powerful, can be easily predicted in what it will do and if successfully stopped before doing anything it can't really do much. After it has summoned its boss monster it generally won't do much more and once it is gone, Kashtira is basically useless
This is a Deck that while extremely Powerful, can be easily predicted in what it will do and if successfully stopped before doing anything it can't really do much. After it has summoned its boss monster it generally won't do much more and once it is gone, Kashtira is basically useless
This is a Set-up oriented Deck, which means it has a high survivability, but can also have huge killing potential if set up correctly. Works well with other Synchro Decks or Decks in its Universe (Like Tearlaments), if the circumstances are correct
This is a Set-up oriented Deck, which means it has a high survivability, but can also have huge killing potential if set up correctly. Works well with other Synchro Decks or Decks in its Universe (Like Tearlaments), if the circumstances are correct
Not only is this a Mechanical Deck which fits Tango, it also is from the Same Time Period as Yubel and E-Heros. The fact that it shuts down Traps during battle is great for symbolising Tango's Craftiness. It also has a lot of synergy with other Machine decks (Roids for example)
Not only is this a Mechanical Deck which fits Tango, it also is from the Same Time Period as Yubel and E-Heros. The fact that it shuts down Traps during battle is great for symbolising Tango's Craftiness. It also has a lot of synergy with other Machine decks (Roids for example)
This Synergises well with Yubel. It is also a deck which is more on the Attack Point Side of Things with not too much removal (This is Pure E-Heros, no DPE) and I feel it's simpler playstyle symbolises How Nice Skizz stays, which often costs him the series early
This Synergises well with Yubel. It is also a deck which is more on the Attack Point Side of Things with not too much removal (This is Pure E-Heros, no DPE) and I feel it's simpler playstyle symbolises How Nice Skizz stays, which often costs him the series early
I picked this for Scar because it both synergises with and counters Shaddoll and because one of it's Boss Monsters is hated for how generic it is, which in turn makes the entire Archetype look bad, which fits his Villain roll
I picked this for Scar because it both synergises with and counters Shaddoll and because one of it's Boss Monsters is hated for how generic it is, which in turn makes the entire Archetype look bad, which fits his Villain roll
Because the General Vibe and Coloring fits the Watchers, but also because it is rather slow, but still incredibly menacing if it gets going and one of the things it's most known for is shutting down Special summons, which not only hinders the opponent, but also themselves
Because the General Vibe and Coloring fits the Watchers, but also because it is rather slow, but still incredibly menacing if it gets going and one of the things it's most known for is shutting down Special summons, which not only hinders the opponent, but also themselves
Because the General Vibe and Coloring fits the Watchers, but also because it is rather slow, but still incredibly menacing if it gets going and one of the things it's most known for is shutting down Special summons, which not only hinders the opponent, but also themselves
Because the General Vibe and Coloring fits the Watchers, but also because it is rather slow, but still incredibly menacing if it gets going and one of the things it's most known for is shutting down Special summons, which not only hinders the opponent, but also themselves
A Synchro Deck Focused on Turbo-ing out Lots of Synchros incredibly fast. It's basic combo pieces can be used to help put other synchro decks immensely (For Example Mannadium). If it's start is interrupted it can't do much and since that's pretty easy it isn't really the best
A Synchro Deck Focused on Turbo-ing out Lots of Synchros incredibly fast. It's basic combo pieces can be used to help put other synchro decks immensely (For Example Mannadium). If it's start is interrupted it can't do much and since that's pretty easy it isn't really the best