Fourteen Screws
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fourteenscrews.com
Fourteen Screws
@fourteenscrews.com
Hi there! We're Fourteen Screws. We're trying to launch a game studio, and learning about game development as we go. Come say hello!
Working on a #3d model in of a ship I sailed on a couple of years ago in #blender. Here's a WIP of the helm assembly which will show how the helm controls the rudder
May 5, 2025 at 9:03 PM
1. when creating the diffuse map, all your metallic values down to zero. I'll need to have a look into the specifics of why, but this is apparently what caused the original baked image to look so dark. As soon as the diffuse map is baked, you can turn your metallic values back on.
November 27, 2024 at 9:40 AM
Still, procedural textures are super cool, and it's a lot of fun to play around with parameters to get your model looking _just_ right. If I can figure out how to bake these things properly, this is going to be one hell of a powerful tool.
November 25, 2024 at 11:16 PM
Hi folks! I'm an academic who is trying to make the leap to indie game development. I build games using Godot and generally try to have fun doing it. I'll post on progress and learnings as I go.
November 16, 2024 at 3:51 PM