Outbreak barely does any runtime culling, not even backface culling. For different camera configurations they manually disable stage meshes if there's a need. They also don't render characters that are too close to the camera, but that's it really.
Outbreak barely does any runtime culling, not even backface culling. For different camera configurations they manually disable stage meshes if there's a need. They also don't render characters that are too close to the camera, but that's it really.