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@forum.luanti.org.web.brid.gy
WIP Games • Re: [Game] Mineclonia [0.119.0]
> > > One last thing: Cactus Flowers won't drop if the cactus was destroyed by pistons (or by having a block placed near the cactus, like the dirt block in the screenshot). They droped normaly with all my other tests (mine cactus by hand/axe, remove supporting block by hand/tool, push supporting block with piston, mine it and retract piston) > screenshot_20260211_121926.jpg > > ps. Thanks for everything! >> >> I made an issue about this https://codeberg.org/mineclonia/mineclonia/issues/4129 > > Thanks! > > >> > > > We still need more info to be able to investigate. Even if you cannot find the log file, doesn't it at least display an error message? >> >> Again, Luanti can't generate an error message if it crashes. > > If you search your mobile device's file system for the Minetest/Luanti's folder, there should be a text file named "debug.txt" (without quotes) somewhere. This file generates when you launch Luanti and unless you configured otherwise, it logs all the warnings and errors while the engine is running, so it should have what happened before the crash registered. > > And if that doesn't work, try using Android Debug Bridge (adb) to capture real-time debug output, which should register how the crash is happening and give you some text to copy and show the devs. I don't know how to help with the crash (or how to use adb), but I have a feeling there's a communication issue here and I'm hoping this helps you understand how to get the information the developers need in order to help you. I do use Shizuku, but...That won't work in that situation...I did check the logs when a crash occurred a good while ago, yet it said nothing about the cause of the Luanti app crash Statistics: Posted by ArceusI — Thu Feb 12, 2026 04:26 * * *
forum.luanti.org
February 12, 2026 at 5:24 AM
Modding Discussion • Temperature system for a winter survival game.
Listen, I've never created a game before. I have very basic programming experience from ROBLOX and it's certainly not enough for what I want to achieve. I'll probably abandon this as soon as I get overwhelmed, but as for now I'm motivated. So here's the idea; I'd like to create a winter survival game where temperature is the core mechanic. I don't know how Luanti's API looks like yet, but I'm willing to learn it by trial and error. So, here's what I'd need: Every step, nodes in the world exchange their temperatures with neighbors. Nodes with high thermal resistance gain/pass temperature to other nodes more slowly. If there's no heat source (by that I mean a node with a constant temperature), the temperature should eventually equalize with the atmospheric temperature (based on attitude; the deeper you are the warmer it gets). If my reasoning is correct, this way blocks with high thermal resistance could be used to create rooms that when heated from, e.g., with a torch. will retain heat (even for some time if there's no active heat source). In addition, blocks that are difficult to heat up/cool down would additionally radiate with heat, extending the range of a heat source. I'd like to implement such system, but I have no idea where to start. Can someone please help me? Maybe if i get an initial idea of how to approach this problem, I could push it forward myself. I don't know if it's possible, but i know that i'd need to give the built-in air block temperature and thermal_resistance properties. Additionally, I don't know how to scan the right nodes; looping through everything seems expensive and i care about optimization. I prefer to learn from examples and hope it's not wrong to ask for code like this. If it is, I'm sorry. Thanks in advance. Statistics: Posted by pedka — Wed Feb 11, 2026 15:03 * * *
forum.luanti.org
February 11, 2026 at 3:20 PM
WIP Games • Re: [Game] Mineclonia [0.119.0]
> > 5.15.1 seems to have improved MineClonia's performance a bit, however, the creators of MineClonia had better be more careful not to overload Luanti, we don't want a game that constantly crashes Luanti on any device, otherwise the game might have to be pulled out of circulation till it's corrected again. > > UPDATE: It still crashes, but due to the extra runoff that the Luanti update added, it crashes after about 2-5 hours of playtime. > > It really sounds like this is something that affects your device(s). The game has over 500 downloads per day and close to 50 registered multiplayer servers, so I would expect a lot more reports if it was as widespread as you think it is. One example from the past is that we had issues with crashes on ARM devices that were later confirmed to be because of luajit. The fact that it does not appear to crash on other games does not necessarily mean Mineclonia is the problem. Unfortunately there is not much we can do about such external issues, other than suggesting people to update things like luajit if their versions are out of date. > > In any case, please post a crashlog so we can have a look (maybe you did earlier and I missed it). It is good you report it because it could be a bug with the game, but we need more information. Without a stacktrace the only thing we can do is guess were the crashes could have occurred. 5.15.1 is the version I'm using, which is currently the latest Android release. So the "Update Luanti" argument fails there. Statistics: Posted by ArceusI — Wed Feb 11, 2026 01:07 * * *
forum.luanti.org
February 11, 2026 at 1:17 AM
WIP Games • Re: [Game] Mineclonia [0.119.0]
> 5.15.1 seems to have improved MineClonia's performance a bit, however, the creators of MineClonia had better be more careful not to overload Luanti, we don't want a game that constantly crashes Luanti on any device, otherwise the game might have to be pulled out of circulation till it's corrected again. > > UPDATE: It still crashes, but due to the extra runoff that the Luanti update added, it crashes after about 2-5 hours of playtime. It really sounds like this is something that affects your device(s). The game has over 500 downloads per day and close to 50 registered multiplayer servers, so I would expect a lot more reports if it was as widespread as you think it is. One example from the past is that we had issues with crashes on ARM devices that were later confirmed to be because of luajit. The fact that it does not appear to crash on other games does not necessarily mean Mineclonia is the problem. Unfortunately there is not much we can do about such external issues, other than suggesting people to update things like luajit if their versions are out of date. In any case, please post a crashlog so we can have a look (maybe you did earlier and I missed it). It is good you report it because it could be a bug with the game, but we need more information. Without a stacktrace the only thing we can do is guess were the crashes could have occurred. Statistics: Posted by ryvnf — Tue Feb 10, 2026 23:39 * * *
forum.luanti.org
February 11, 2026 at 1:17 AM
WIP Games • Re: [Game] Mineclonia [0.119.0]
I have not checked the forum for the past couple of days. > I am a maintainer for an open source software project and have just recently discovered mineclonia. I tinkered with minetest a few years back and have rediscovered it now as luanti, also now finding Mineclonia. I know how much work goes into this and just wanted to thank you and say I'm really enjoying the game w/ my son. Thanks for the nice words! The game is ofc a collaboration between multiple people, but it makes me very happy to hear. ☺ > As a testament to how awesome the developers have done with Mineclonia, I have been watching through Season 2 of the Minecraft Survival Guide. I am roughly 20 episodes in, but everything I have learned watching that has been spot-on for taking my next steps in Mineclonia. (I have also watched bits out of Season 3 and they are equally helpful, but I'll stick with Season 2 since that's where I started.) I am grateful that I can utilize Minecraft resources for Mineclonia and hardly notice any differences. I really appreciate the effort behind the project and can't thank the devs enough for their hard work! > > That said, I was curious about ambient lighting in the Nether. When I go into the Nether I have to place torches to illuminate dark areas. In contrast, Pixlriffs never needs torches for illumination and even bores a tunnel into the Netherrack and can see just fine without using a single torch. I suspect there is general low-level ambient light in Minecraft's Nether, or that the Nether blocks all produce a tiny amount of illumination. Is this a known discrepancy? Is there a mod I could use to fix this? Again thanks! It is nice to hear people like it and I am sure the other contributors feel the same. Regarding the nether ambient lighting, this is an engine limitation. There is actually a currently open Luanti PR which would allow us to fix it https://github.com/luanti-org/luanti/pull/16697. I personally suggested implementing it in another way in the comments because I think other lighting features (like color) should be part of the same API. Even if they proceed with the PR as is we could use it to add ambient lighting though. Statistics: Posted by ryvnf — Tue Feb 10, 2026 23:02 * * *
forum.luanti.org
February 10, 2026 at 11:16 PM