tl;dr: We can run three Gaussian Splatting avatars at 72 frames per second. It runs locally on a Meta Quest 3 VR headset. Previously, this required an NVIDIA GPU.
arXiv: arxiv.org/abs/2412.15171
project page: forresti.github.io/squeezeme
tl;dr: We can run three Gaussian Splatting avatars at 72 frames per second. It runs locally on a Meta Quest 3 VR headset. Previously, this required an NVIDIA GPU.
arXiv: arxiv.org/abs/2412.15171
project page: forresti.github.io/squeezeme
Paper: arxiv.org/pdf/2411.18933
Project page w/ demo link: yformer.github.io/efficient-tr...
Paper: arxiv.org/pdf/2411.18933
Project page w/ demo link: yformer.github.io/efficient-tr...