Foozle
banner
foozlecc.bsky.social
Foozle
@foozlecc.bsky.social
Game developer, YouTuber, and commissioner of game art I share for free under CC0! Grab the art here: https://foozlecc.itch.io
Working on a #threejs platformer experiment using Kay Kit assets. Just finished getting targeting cannons with homing bullets- my test level is getting a bit manic!
#gamdev
May 7, 2025 at 1:34 AM
Goblin boss! 🧌First boss proto complete for working title "hold my wand". Was fun implementing & is a step up from the wolf mob. Change directions or he will intercept you with his charge or slingshot. Now time for some environment work!

#gamedev #indiegamedev #Construct3
January 31, 2025 at 6:00 PM
New enemy type for my game hold my wand is finished for now. The wolf will occasionally charge using intercept math on where you are going, not where you were!
#gamedev #indiegamedev #Construct3
January 28, 2025 at 8:38 PM
Spent some time today on adding some spawn portals! Didn't want to just have them spawn off screen anymore :D I think it is coming together

#gamedev #indiegamedev #Construct3
January 24, 2025 at 10:16 PM
Ignore the giant rats which are errr giant. Added spiders with spidey sense that try to get out of the way of your attacks.

Now need to set up the other 10 or so enemies in the first zone.

#gamedev #indiegamedev #Construct3
January 23, 2025 at 6:24 PM
Finished my entry "hold my wand." for the #GDKO and #Construct3 game jams going on. It is an incremental game blending some prior work I have done and inspiration from nodebuster. For a jam I feel that I got this pretty far! Makes me want to finish it.

#IndieGameDev #gamedev
January 14, 2025 at 12:28 AM
Some progress on my #GDKO and #Construct3 jam entry. A nodebuster style idle progression. Features flood fill pathfinding/repulsion systems for the enemies following the elemental orbs floating around. Your attacks rotate between elements and you do / take dmg based on the combinations.
#indiedev
January 11, 2025 at 8:55 PM
Pretty happy with how the generations feel. Now onto the next challenge!

#gamedev #indiedev
December 19, 2024 at 4:53 PM
Pretty happy with where I have performance at. 2k enemies and holding 60 fps with z ordering, pathfinding & separation. Been fun diving back into this. Just finished revamping the level generation, now to work on the primary game loop of clearing the stages.

#Construct3 #gamedev
December 17, 2024 at 4:03 PM
Tinkering with this project again. Added new controls besides shooting/dodging. One is an aimed "melee" attack & one is a "special" for screen clearing types of abilities. For melee, I am currently using the move angle (left stick).. but should it be the aim angle (right stick)?
#gamedev
December 13, 2024 at 4:28 PM
🧱Prototype of "Brick Snake" complete!🐍

Twist on a classic where you have to stack your bricks. Currently has 5 unique game mod bricks. Art is currently from @kenney.bsky.social 🤝

Part of a wip #Construct3 course. Will try to figure out how to get a later version on @poki.com hopefully!
#gamedev
December 3, 2024 at 3:28 PM