Bennett
foddy.net
Bennett
@foddy.net
QWOP, Getting Over It, new stuff coming
Yes, it is known
November 1, 2025 at 5:00 PM
Maritozzi are popping off in NYC this year!
October 28, 2025 at 10:56 PM
What about Italian Brainrot? That’s pretty huge, no?
October 28, 2025 at 10:36 PM
There’s a lot going on there
October 22, 2025 at 12:48 AM
Reposted by Bennett
this fucking owns ahahahah
October 3, 2025 at 2:35 AM
The ratings bureau deemed it ‘clearly non-sexual in nature’
October 3, 2025 at 2:34 AM
Surprisingly hard to find zoomed-in donkey ref (DMs are closed everyone, I’ll save you the time!) so work with what you know etc.
October 3, 2025 at 12:12 AM
Level design started with a fractal base, then in most cases a zoomed-out flow idea (‘keep looping til you realize you can go off-piste’) then finally ‘foot interest’ and sightlines. I dunno at least that’s where we ended up, at first we were really bad at it, as you saw when you playtested
October 3, 2025 at 12:12 AM
Scenes were basically all improvised except sometimes a redo of an improvised scene. The required cutscenes had narrative planning but improvised lines.
October 3, 2025 at 12:12 AM
Thank you Robert, I honestly did worry if you would approve when I was modelling them
October 2, 2025 at 12:49 PM
Reposted by Bennett
All things considered, it is a lovely game at times.
September 26, 2025 at 10:39 AM