fobestudios.bsky.social
@fobestudios.bsky.social
Classic! That brings back so many memories. Yeah, it’s definitely an ‘auteur’ project haha. I really hope this quirky mechanic makes the experience stand out and resonate with players!
February 13, 2026 at 3:21 PM
Actually, the microphone is a core mechanic.
You’ll need it to cast spells and solve specific puzzles. I wanted to create an experience where your own voice is your primary tool—and your biggest risk. It’s not just about hiding; it’s about speaking the language of the game to progress.
February 13, 2026 at 2:40 PM
It’s a bit tough to translate this through a screen recording, but the enemy actually detected me because I spoke near my microphone.
February 13, 2026 at 2:32 PM