You’ll need it to cast spells and solve specific puzzles. I wanted to create an experience where your own voice is your primary tool—and your biggest risk. It’s not just about hiding; it’s about speaking the language of the game to progress.
You’ll need it to cast spells and solve specific puzzles. I wanted to create an experience where your own voice is your primary tool—and your biggest risk. It’s not just about hiding; it’s about speaking the language of the game to progress.