fmoo
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fmoo.bsky.social
fmoo
@fmoo.bsky.social
Gamer. Dad. Programmer. Indie Dev
working on #QuartetRPG http://quartetrpg.com/wishlist
I am pretty forgiving about translations, but why in the heck did @gungho-america.bsky.social decide to upend the previous TWELVE Trails releases' most important, established, and iconic item name, changing "Acerbic Tomato" to "Bitter Tomato" ???
October 7, 2025 at 12:25 AM
Me: "huh, a frame drop when switching UI contexts... let's grab a profile...."

7ms for GetInputDisplayName()!! What on earth is Unity doing?
There's like 500+ allocs in here!
September 4, 2025 at 7:07 PM
Well... I sure wasn't expecting _this_ to blow up on reddit 😳
August 28, 2025 at 6:07 AM
Super important fix coming in the next patch release of Quartet!
August 27, 2025 at 10:14 AM
Been playing with an idea for a streamer setting in Quartet, where it will put the icons/artwork for your frontline party next to your saves, so you can update them in your OBS background/overlay in realtime.
August 25, 2025 at 5:25 AM
Gog achievements working now too!

Now just got to make some last minute tweaks to the Steam build tomorrow (for a rare softlock if you grinded to an absurd level before chapter 10), but we're basically good to go! 😮‍💨
August 21, 2025 at 7:44 PM
The work was deeply unpleasant, but in the end, the Epic Games Store release build is now functional and popping achievements!
August 19, 2025 at 10:19 AM
Starting to fix some really obscure bugs in Quartet in preparation for launch!

Today's bug: Saving and Loading while climbing a rope

Fun fact: the bug also affected the extremely rare (impossible??) events of:
- getting attacked by enemies on a rope
- challenging someone to a card game on a rope
August 17, 2025 at 6:26 AM
A little something I've been hacking on in my spare time. #YarnSpinner for scripting dialogue and combat animations.
March 5, 2025 at 7:59 PM
My son likes to draw stuff and then ask me to "make it in Godot Engine". I learn new tricks, and he enjoys playing with it. Win-win.

Tonight's activity was adding "glasses" that he drew to the "avatars" we'd worked on previously. He also wanted a new feature: two color overrides (trim vs. lens)
February 8, 2025 at 7:39 AM
Gosh, I can't even write a proper sentence. This is why I'm the programmer and not a writer.

Anyway, this was super easy to wire up with custom #YarnSpinner markup.
November 16, 2024 at 5:53 AM
Do like Oxford commas? Hate them? We got you.

Just #jrpg #gamedev things.
November 16, 2024 at 5:15 AM
It also has an Amazing and Very Accurate gun crafting mechanic. Check out this bad boy.
August 14, 2023 at 5:07 AM