Flygon
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flygon.flurret.net
Flygon
@flygon.flurret.net
Flygon of Itaku, Fur Affinity. FlygonBreloom of YouTube, Twitch.

Artist that spends too much time streaming strategy RPGs.

For AD 18+ NSFW profile go to @flygonaftd.flurret.net
Bringing up the "Super Mario World art style" was a good way to cause a bit of debate on the MFGG forums back in the 00s. Even back then, everyone was aware what a mess that game's art style was.
November 13, 2025 at 3:56 PM
Yeah, I always wondered how displays and OS's are suppose to handle that. And as far as I could ever tell from research and asking others, the answer is "Good question".

Not an issue drawing pixel art for machines with large enough steps above near-black. A gigantic issue elsewhere. @_@
July 28, 2025 at 3:24 PM
oh dear christ

PAIN
July 28, 2025 at 3:19 PM
This isn't getting into sRGB apparently having a gamma of 2.2, NTSC one of 2.5, and PAL of 2.8, but screens for all three usually being calibrated to 2.4 anyway.
July 28, 2025 at 5:01 AM
All of this is to say I just try my best to convert machine colours from NTSC (1987)/PAL to sRGB for drawing inside sRGB.

But damn it'd be nice to draw inside NTSC-J.
July 28, 2025 at 4:45 AM
All of this is to say we need DCI-P3 to become a universal standard over sRGB for PC monitors just so we can attain 95% of the colourspace gamut of NTSC (1953) and NTSC-J, finally making it possible to draw pixel art how it looked on high end CRT sets in Japan from the 80s and 90s.
July 28, 2025 at 4:43 AM
My eternal pain pain as a pixel artist dealing with sRGB vs NTSC (1987) (which most PAL variants are apparently calibrated to) vs NTSC (1953) vs NTSC-J. Bonus points that a lot of Japanese games assume NTSC-J, which makes them look dramatically different thanks to different whitepoint and gamma.
July 28, 2025 at 4:42 AM
Yeah, the texture of the paper helps me a lot. I think it's the lack of the parallax effect too.
July 3, 2025 at 12:56 PM
In some ways, it's a lot more enjoyable to be that weird cryptid in the corner that some people know, rather than to be a giant celebrity with a huge cult of personality.

It sure makes it a lot easier to be one's self, than to always have to be appealing to a much broader audience.
July 3, 2025 at 3:21 AM
I find this affects me significantly, and makes it much harder for me to sketch digitally. I just have a much easier time visualising and drawing a piece on paper.

I wonder how much of it is the paper canvas being a physical object I have direct interaction with, instead of a virtualised canvas.
July 3, 2025 at 2:54 AM
This is the sort of pixel art that inspires my own.
June 18, 2025 at 1:32 PM
At least three people @'d me on instant messaging platforms because of this post.
June 13, 2025 at 6:27 AM
I have been tempted to get one at certain times precisely because of this. It would be less shameful than borrowing money from individuals to repay them back later during hard times.
June 6, 2025 at 9:04 PM
I genuinely forgot credit cards exist.
June 6, 2025 at 5:44 PM
This so badly needs a localisation. I've been aware of this for a while now because of Macaw45's playthrough hahaha.
May 14, 2025 at 3:01 PM
More arm training needed. It's how I've held the same one for over 15 years.
February 24, 2025 at 10:48 AM
The amount of times I beg fellow artists to please use their screens's sRGB mode. Yes the factory calibration may not be great, and it will drift if the monitor's old. But it's better than having the screen be *even more wrong*.

None of this applies if you own a colourometer, obviously.
February 21, 2025 at 5:32 AM
This is legitimately why I gave up and exclusively did pixel art for several years.

You can't have faulty lines if everything is a dot!

Yes I was too proud to use vectors.
February 21, 2025 at 5:26 AM
Yooo that's impressive as *hell*. If you can get it down to 448 tiles with the SMS's palette, you have something potentially really impressive for that machine.
February 5, 2025 at 8:41 AM
ALL the time.
January 22, 2025 at 1:33 PM