-He/Him
-Fluffy fox
-Space and rocket enthusiast
-Going to school for Mechanical Engineering and Physics.
-SFW
Lastly, there is ongoing work to make the scene builder more flexible and able to do things like rotate objects.
Lastly, there is ongoing work to make the scene builder more flexible and able to do things like rotate objects.
1-Be able to simulate optical effects based purely on physics. (think lenses / glass)
2-Accurately simulate real world digital and film cameras with a focus on outdoor photography.
3-Make the simulation run as fast as possible.
Such example images being:
1-Be able to simulate optical effects based purely on physics. (think lenses / glass)
2-Accurately simulate real world digital and film cameras with a focus on outdoor photography.
3-Make the simulation run as fast as possible.
Such example images being:
I am building my own PBRT or Physically Based Raytracing rendering engine! Part of this challenge is to write as much as possible from scratch with as few libraries as possible.
I am building my own PBRT or Physically Based Raytracing rendering engine! Part of this challenge is to write as much as possible from scratch with as few libraries as possible.
This is the inside of my front door.
This is the inside of my front door.
Here is a very sleepy Tiggy:
Here is a very sleepy Tiggy: