Flood Mic
banner
floodmic.bsky.social
Flood Mic
@floodmic.bsky.social
Freelance Sound Effects Artist - Game Developer -
Creator of the Serious Sounds fan project for One-Punch Man Season 2
https://www.reddit.com/user/Flood-Mic/
A mistake which cost me a lot of dev time recently was trying to plan a progression system without properly establishing a game loop beyond the moment-to-moment action.

It was like playing Stardew Valley without having an 'end of day' or energy bar, things which provide a lot of critical context.
May 10, 2025 at 10:20 AM
Oh wow! Gorgeous presentation and style
April 2, 2025 at 3:08 PM
Looks great!
December 15, 2024 at 3:58 AM
Lately, I've been listening to the 'Gone Fishing' and 'Catch of the Day' playlists by City Pigeon

They're delightful :)

'Animal Crossing: Taking Root' by Scruffy is another favourite of mine.

youtu.be/kFZLeYtvARc?...
gone fishing | relaxing video game music playlist
YouTube video by city pigeon
youtu.be
December 11, 2024 at 3:48 PM
Would love to join if there's room :)
December 11, 2024 at 4:19 AM
I'm a game dev and freelance sound designer currently working on a Cubivore-inspired Unreal 5 project and an air balloon themed shooter.

Would love to be part of your starter pack if there's room :)
December 9, 2024 at 9:44 AM
Best of luck! And don't forget to plan out the minimum viable version of your game when you start. Makes it easier to focus on the core features and avoid getting lost in the details.
December 9, 2024 at 2:58 AM
Ah, in that case I suppose Godot or Unity would be best.

The most important thing is to pick an engine, pick a simple game to replicate (like Pong or Flappy Bird), then follow a tutorial and complete it.

Sounds a bit boring, but small and simple projects are the best for learning the ropes.
December 6, 2024 at 8:16 AM
Haven't used it in a while, but I recall GameMaker had a pretty intuitive visual coding system.
That was my first engine
December 6, 2024 at 7:47 AM
Welcome! There's been a big influx of sound designers here lately, nice to see some more representation from Adelaide too :)
December 6, 2024 at 2:44 AM
Cubivore: Survival of the Fittest. Not a masterpiece by any stretch, but way too unique and interesting to be forgotten entirely.
December 4, 2024 at 6:58 AM
There are some quite well-produced and interesting tutorial videos available on the Pro Sound Effects youtube channel, as well as some interviews. I really enjoyed their video on Spaceship Sound Design with Marshall McGee.
December 4, 2024 at 2:29 AM
No problem! I'll be sure to check out your existing packs in the meantime
December 2, 2024 at 10:01 PM
Thank you!
For linear re-sounds like that one, do you usually arrange all the ambiance layers linearly too? Or do you use a middleware to generate some of them organically first?
December 2, 2024 at 1:45 PM
Just took a listen to your God of War re-sound. Fantastic stuff! I know the focus was on the axe, but the surrounding ambiance and foley sounds were brilliant too.
December 2, 2024 at 1:28 PM
Game looks great! Very nice work
December 2, 2024 at 1:11 PM
Nice! Always a pleasure to find more sound designers. Any way I can check out some of your work?
December 2, 2024 at 1:08 PM
Sorry if I'm late to the party!
I'm an indie dev and freelance sound designer mainly working with UE5 and FMOD.

I've worked on sound design for animation, a bit of composing, as well as a few game dev projects like this one:
itch.io/jam/ubisoft-...
Looking forward to seeing what everyone's up to :)
Trash Balloon by FloodMic for Ubisoft Australia Game Jam
Clean the Skies!
itch.io
December 2, 2024 at 1:03 PM
Gorgeous render of this panel! It perfectly captures the original but contributes even more gravity and drama.
December 2, 2024 at 5:45 AM
Great work! Her hair is particularly complicated in design
December 1, 2024 at 6:49 AM