flatredball.bsky.social
@flatredball.bsky.social
October Gum release is our biggest ever! The entire Gum UI tool has been re-designed. It has light/dark mode, updated icons, better layout, and fixes dozens of issues to keep you more productive. There's to much to list, so check our release: github.com/vchelaru/Gum...
October 31, 2025 at 12:28 PM
Gum September 2025 is out with lots of bug fixes, especially related to code-only Forms. New features include horizontal ScrollBars and fully defined Menus with MenuItems and sub MenuItems in the Gum tool.

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
September 27, 2025 at 10:57 AM
The latest version of FlatRedBall is out. Among tons of bug fixes, this version also improves the embedded AnimationEditor support. It's no longer just for previewing .achx files - full editing is supported. Check it out:

github.com/vchelaru/Fla...

#indiedev #gumui #monogame #gamedev #OpenSource
September 23, 2025 at 12:37 PM
The August version of Gum has just been released with tons of bug fixes and new features for supporting fonts and text in other languages including a focus on improved Chinese support.
More info here:

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
August 27, 2025 at 2:59 PM
The new Gum introduces "v2" controls for code-only MonoGame projects which improve default styling and make it MUCH easier to add global and case-by-case styling. Also, Gum runtimes now support raylib (shown in video).

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
July 28, 2025 at 8:13 PM
June 27, 2025 at 1:18 PM
June 27, 2025 at 1:17 PM
June 27, 2025 at 1:17 PM
Latest Gum is out focusing on in-game editor UI. This includes:

New Window control,
New Splitter control,
Support for setting the cursor (such as for resizing),
Reordering items in a ListBox with drag+move
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
June 27, 2025 at 1:16 PM
A new version of Gum is out. This time we're FINALLY getting rid of XNA! That's right, you no longer need to install the XNA runtime. This version also includes a number of performance improvements and lots of bug fixes.
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
May 29, 2025 at 3:29 AM
Latest Gum is out with centralized styling support, simplified "forms-first" code generation, and huge improvements in code-only Gum. More info here: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
April 27, 2025 at 2:19 PM
Latest FRB release is out. This release focuses on bug fixes and updates to external tools such as supporting layer offsets in Tiled and Min/Max Width/Height in Gum. github.com/vchelaru/Fla...

#indiedev #gumui #monogame #gamedev #OpenSource
March 25, 2025 at 1:25 PM
A new version of Gum is out with lots of great fixes. This version includes Auto Grid Layout containers sizing by children, Min/Max Width/Height variables, and Streamlined codegen tab.

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
March 24, 2025 at 1:57 AM
The latest Gum release includes variable font letter spacing, merging font PNGs into one file for larger fonts, and point/linear filtering switching in the editor. More details here github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
March 1, 2025 at 5:00 AM
New FlatRedBall just dropped with over 60 fixes and improvements including support for camera-specific post processing, multi-line TextBoxes, Menu and Menu item Forms controls, and Gum localization support. github.com/vchelaru/Fla...
#indiedev #gumui #monogame #gamedev #OpenSource
February 22, 2025 at 1:20 AM
Today's Gum release adds improvements including Container render targets, new blend modes, international keyboards in TextBoxes, BBCode MonoGame support, and support for all blend modes on Skia shapes. github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
February 11, 2025 at 1:21 PM
A new version of Gum just dropped. Along with bug fixes, this version includes a new variable reference system - it's like "shaders for layout" for ultimate flexibility if the built-in types aren't enough. Find out more: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
February 2, 2025 at 5:08 PM