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fizzyted.bsky.social
fizzyted
@fizzyted.bsky.social
No need to spend anything if all you want to do is make games! Use Godot @godotengine.org and other FOSS tools. But if you are talking about commercial success, yea, that's another thing. Assets, advertising, contractors, travel, etc. And time. I think time is the primary cost.
February 15, 2025 at 3:58 AM
Check out godotengine.org/asset-librar.... It keeps track of your HACKs and TODOs for working on later. I've found it useful.
TODO Manager (Godot 4) - Godot Asset Library
godotengine.org
February 11, 2025 at 3:02 PM
You have to create a script once that extends Resource to define the custom data structure, but you don't have to save a new file each time you instance. That said, I do think structs would be nice! github.com/godotengine/...
Add structs in GDScript · Issue #7329 · godotengine/godot-proposals
Describe the project you are working on Godot Describe the problem or limitation you are having in your project There are some cases where users run into limitations using Godot with GDScript that ...
github.com
February 11, 2025 at 2:56 PM
A bit of a nuclear option but I've solved similar issues in the past: closed Godot, deleted the .godot folder, reopened Godot, waited ages for everything to reimport, back at it.
January 7, 2025 at 3:36 AM
Some examples in a similar vein... Animal Crossing games don't shut off, but they limit progression per real world day. The Longing takes 400 real world days to complete.

But your idea of a hard limit and fictional justification for the limit is cool, and maybe new?
January 3, 2025 at 5:14 PM
Ohhhh the deadzone! This has messed me up before too haha. Glad you found it. Sorry I didn't think of that myself...
December 13, 2024 at 8:10 PM
You can also try printing the InputEvent information from the _input() function to debug. I'd be curious what it reports you are inputting when you do right stick left.
December 13, 2024 at 7:00 PM
Huh that is weird! My assumption would also be it's a controller issue, given your code and map looks correct to me, and as you said a different gamepad works as expected.

There might be some lower-level classes for controllers you could poke around in to see if you can get any more information.
December 13, 2024 at 6:59 PM
Check out this post for some help on using action strength. I like this approach because the same code works with analog sticks and buttons/keys. forum.godotengine.org/t/what-does-...
What does this code mean? Godot Rpg Question
👤 Reply From: kidscancode First, this code is being run every frame, because it’s in the _physics_process() function. Now, let’s look at the lines one at a time: This declares a local variable an...
forum.godotengine.org
December 13, 2024 at 4:10 PM
Can you please share your movement code? Hard to debug without that. My guess is there's an issue with either your input map or camera code. I'd also say the Godot Discord or the Godot forums are a better place for help than here (text limits).
December 13, 2024 at 4:07 PM