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Five Nine Games
@fiveninegames.io
Indie studio working on an explosive action arcade game with lots of bombs and robots 💣🤖

Wishlist Bombs vs Bots 👇

https://store.steampowered.com/app/4120110/Bombs_vs_Bots/
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The store page for Bombs vs Bots is now live! If you enjoy top-down action arcade games with a lot of explosions, give it a look see ☺️ store.steampowered.com/app/4120110/... #indiegames #indiegame #gaming
Cola Corp may be on the verge of imploding, but at least their conveyor belts are still functioning 😬 #indiegames #gamedev #madewithgodot
November 4, 2025 at 6:06 PM
The store page for Bombs vs Bots is now live! If you enjoy top-down action arcade games with a lot of explosions, give it a look see ☺️ store.steampowered.com/app/4120110/... #indiegames #indiegame #gaming
October 24, 2025 at 6:40 PM
I feel like Jeff Bezos might benefit from playing my upcoming game and seeing how it turned out for Cola Corp when they replaced their workers with bots 😬

Steam store page is coming soon 🎉

#indiegames #gamedev #protectsarahconnor
October 21, 2025 at 7:07 PM
Fellow Godot devs: if you're interested in adding dynamic resolution scaling to your game, feel free to claim this script as your own ☺️ This is the script I wrote for the macOS optimisations mentioned in the previous post.

blog.fiveninegames.io/adding-dynam...

#godot #gamedev
Adding Dynamic Resolution in Godot
Resolution scaling is quite common in most games nowadays. It offers the ability for users to reduce the rendering resolution of the game without having to endure annoying resolution changes when alt-...
blog.fiveninegames.io
September 3, 2025 at 11:29 AM
macOS support is officially on the cards and is now running at a silky smooth 60FPS on the 2023 base model MacBook Air 🥳 blog.fiveninegames.io/adding-suppo... #indiegame
September 1, 2025 at 2:39 PM
YOLOing several major updates on the web server - what could go wrong?

Oh... oh no...

It took several hours but the blog is back online 🙏 new post incoming this week with some more Godot tips for the developer homies 🥳
a cartoon cat is sitting at a desk holding a keyboard and looking at a computer screen .
ALT: a cartoon cat is sitting at a desk holding a keyboard and looking at a computer screen .
media.tenor.com
August 27, 2025 at 6:19 PM
We may be using bombs to blow up evil robots and taking chunks of the environment out in the process, but we are responsible and put cones out to make sure no one trips and hurts themselves on the heavy materials that are lying around 🙏 #gamedev #indiegame #godot
June 11, 2025 at 1:25 PM
Teleporters fully implemented and almost 1/3 of the levels complete 🥳 #gamedev #indiegame
June 8, 2025 at 9:50 PM
Finishing up work on the teleporter system today! Very happy with how this shader came out in the end 🌀 #gamedev #indiegame
June 3, 2025 at 12:12 PM
Development has been at a stand still for the last 2 weeks almost as I've had a real life bug to fix 🤒 😭 Trying hard to get back to pushing the game closer to the finish line and post interesting tidbits 👊
May 15, 2025 at 5:32 PM
Found a bug in Godot's GridMap last week (issue raised). In the mean time though, if anyone else is having an unexpected editor crash when bulk moving items on the GridMap, give this a read and try the work around included 🙂 blog.fiveninegames.io/evading-grid... #godot #gamedev
Evading GridMap Crashes
It's been another busy streak since the last update including a rework of all the existing levels. In the process of doing this, a not-so-obvious bug revealed itself in Godot. As mentioned in The Pre...
blog.fiveninegames.io
April 18, 2025 at 10:26 PM
New devlog up! It's been a little while since the last one but things are still progressing. Things took a few steps back the last week or two but got made a LOT easier to remedy thanks to the prototype texture pack from @kenney.bsky.social blog.fiveninegames.io/knocking-dow... #gamedev
Knocking Down The Walls & Retexturing
We're getting closer and closer to finally getting the store page up [for wishlists, release date is still TBC] and getting the trailer ready; but unfortunately, things have taken a few steps backward...
blog.fiveninegames.io
April 5, 2025 at 1:43 PM
When you have to get up early for work 😴
March 17, 2025 at 2:48 PM
New blog post for the fellow Godot devs out there. Godot 4.4 has added a ton of great improvements, including one that enabled this tool script to be created (which you are all welcome to take for your own projects if you need it 🙂). #gamedev #godot blog.fiveninegames.io/baking-mesh-...
Baking Mesh Skeleton Poses in Godot 4.4
We're almost done with developing the environmental hazards and this last one proved a bit more difficult than anticipated. Thankfully, Godot 4.4 released a few days prior to starting the work on this...
blog.fiveninegames.io
March 11, 2025 at 3:44 PM
Small update on the blog showing how the wall mounted flame throwers came to be ^_^ blog.fiveninegames.io/we-have-flam... #indiegames
We Have Flamethrowers [Almost]
This week it's been back to creating things to give players a bit more of a chaotic experience once they've got to grips with the core mechanics of the game. This week's selection of environmental haz...
blog.fiveninegames.io
February 20, 2025 at 8:26 PM
Gimmie fuel, gimmie fire, gimmie the particle effects I desire #indiegames
February 18, 2025 at 5:59 PM
Whoever designed these doors did so with complete disregard for shorter people having to get on their tip toes to reach the button 😠 #indiegames
February 17, 2025 at 3:58 PM
Found a race condition with a window of just a few frames when the player tries to pickup an item whilst taking damage. This is simultaneously debugging my reaction times 😅 Anyone else finishing up the week with any interesting bugs? #gamedev
a black and white drawing of a cat playing a game
ALT: a black and white drawing of a cat playing a game
media.tenor.com
February 14, 2025 at 4:13 PM
A few set backs this week due to some past instances of being lax with typing in Godot. Lesson learned, it won't happen again, forgive me GDScript senpai, devlog here: blog.fiveninegames.io/typing-my-wa... #gamedev
Typing My Way Out of GDScript Trouble
I had been aiming for a few more game mechanics to be complete this week, but what started out as tidying up a small chunk of code has led to several days of bug hunting and refactoring. Although the...
blog.fiveninegames.io
February 10, 2025 at 6:12 PM
The first environmental hazard is almost finished and is the topic of the first devlog on the new blog 🥳 blog.fiveninegames.io/slamming-doo... #gamedev #devlog #godot
February 4, 2025 at 3:23 PM
Someone should fix these doors, someone could get hurt if they get caught in them 😬 #gamedev #godot #indiegame #devlog
January 28, 2025 at 2:42 PM
You may only interact with the elevator for a brief moment in any level, but at least you can now feel it's arrival with a bit of ground shake 🥳 #gamedev #indiegamedev #devlog #indiegame #godot #godotengine
December 19, 2024 at 9:15 PM
Reposted by Five Nine Games
Calling all Women Game Designers and Developers - we are only a third of the way through this Starter Pack. There must be more of you/us out there?

Please spread the word, we'd love for you to join and share the amazing work you're doing in #games.

#gamedev #indiedev

go.bsky.app/Bn9UUz2
Women Game Designers & Developers
Join the conversation
go.bsky.app
December 6, 2024 at 7:02 PM
More work completed today on the level building tools. Adding these posts into the corners caused a bit more trouble today than predicted 😅 Here's a short tour of a level (WIP, obviously) that pays homage to a game that may have inspired some elements of the gameplay 👀 #gamedev #godot #indiegame
December 3, 2024 at 5:35 PM