Making a couple games
PFP: Me
Banner: Miitopia
I wish to normalize vectors such that it's largest component is equal to a unit length of one whilst preserving its direction
I don't want my characters moving sqrt(2) faster than they should, plus it's faster since we don't need to square or sqrt anything at all
I wish to normalize vectors such that it's largest component is equal to a unit length of one whilst preserving its direction
I don't want my characters moving sqrt(2) faster than they should, plus it's faster since we don't need to square or sqrt anything at all